The effect of games and simulations on higher education: a systematic literature review
The focus of higher education institutions is the preparation of future professionals. To
achieve this aim, innovative teaching methods are often deployed, including games and …
achieve this aim, innovative teaching methods are often deployed, including games and …
Systematic review of sedentary behaviour and health indicators in school-aged children and youth
Accumulating evidence suggests that, independent of physical activity levels, sedentary
behaviours are associated with increased risk of cardio-metabolic disease, all-cause …
behaviours are associated with increased risk of cardio-metabolic disease, all-cause …
[BOOK][B] Integrating educational technology into teaching
MD Roblyer, AH Doering - 2014 - allencc.simplesyllabus.com
Course Syllabus FA24 Educational Technology in Teaching EDU 211 ZA Instructor Contact
Information Textbook Information Course De Page 1 Course Syllabus FA24 Educational …
Information Textbook Information Course De Page 1 Course Syllabus FA24 Educational …
[HTML][HTML] Gamification of cognitive assessment and cognitive training: a systematic review of applications and efficacy
Background: Cognitive tasks are typically viewed as effortful, frustrating, and repetitive,
which often leads to participant disengagement. This, in turn, may negatively impact data …
which often leads to participant disengagement. This, in turn, may negatively impact data …
“Working out for likes”: An empirical study on social influence in exercise gamification
Today, people use a variety of social and gameful (mobile) applications in order to motivate
themselves and others to maintain difficult habits such as exercise, sustainable consumption …
themselves and others to maintain difficult habits such as exercise, sustainable consumption …
Exergaming for children and adolescents: strengths, weaknesses, opportunities and threats
Exergaming, or active video gaming, has become an emerging trend in fitness, education
and health sectors. It is defined as digital games that require bodily movements to play …
and health sectors. It is defined as digital games that require bodily movements to play …
eSport: Construct specifications and implications for sport management
The purpose of this article is to add to the conceptual discussion on eSport, analyze the role
of eSport within sport management, and suggest avenues for future eSport research. The …
of eSport within sport management, and suggest avenues for future eSport research. The …
Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games
This article reports a meta-analysis of energy expenditure (EE) of playing active video
games (AVGs). In particular, heart rate (HR), oxygen consumption (VO2), and EE were …
games (AVGs). In particular, heart rate (HR), oxygen consumption (VO2), and EE were …
Need satisfaction supportive game features as motivational determinants: An experimental study of a self-determination theory guided exergame
Empirical studies have validated that basic needs satisfaction supported by video game play
predicts motivation and engagement outcomes. However, few studies specifically …
predicts motivation and engagement outcomes. However, few studies specifically …
[BOOK][B] Sport and exercise psychology: A critical introduction
A Moran - 2013 - taylorfrancis.com
Although sport is played with the body, it is won in the mind. Inspired by this idea, the second
edition of this popular textbook provides a comprehensive critical introduction to sport and …
edition of this popular textbook provides a comprehensive critical introduction to sport and …