[HTML][HTML] Did location-based games motivate players to socialize during COVID-19?

S Laato, AKMN Islam, TH Laine - Telematics and Informatics, 2020 - Elsevier
Location-based games (LBGs) are typically played outdoors, as moving in the game is done
by moving in the real world. However, during the COVID-19 pandemic, people were advised …

A meta-analysis of the impact of virtual technologies on students' spatial ability

X Di, X Zheng - Educational technology research and development, 2022 - Springer
With the rapid development of virtual technologies, there is a growing body of literature
investigating the impact of virtual technologies on students' spatial ability. However, it …

Mobile learning for sustainable development and environmental teacher education

M Sebastián-López, R de Miguel González - Sustainability, 2020 - mdpi.com
Outdoor learning has, for a long time, been an important instructional resource in school
education, usually embedded in the natural sciences and social sciences curricula …

A Web-GIS tool for diagnosing spatial orientation of young adults: design and evaluation of Geo-Survey

M Kulawiak, D Krajnik, M Czaplicka, A Dawidowicz - Scientific Reports, 2023 - nature.com
Spatial orientation is the effectiveness with which one is able to assess the mutual location
of objects relative to a point of reference or a system of coordinates. Traditionally, this ability …

Augmented reality marketing in Malaysia—future scenarios

CC Ng, C Ramasamy - Social Sciences, 2018 - mdpi.com
Augmented Reality (AR) marketing is a novel and creative way to market products and
services. However, there are concerns about its marketing effectiveness as it is still immature …

Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players

S Laato, AKMN Islam, TH Laine - Behaviour & Information …, 2022 - Taylor & Francis
Location-based games (LBGs) augment urban environments with virtual content turning
them into a playground. The importance of understanding how different modes of play …

[BOOK][B] Geography education in the digital world

N Walshe, G Healy - 2020 - api.taylorfrancis.com
Geography Education in the Digital World draws on theory and practice to provide a critical
exploration of the role and practice of geography education within the digital world. It …

A multi-institutional study of inquiry-based lab activities using the Augmented Reality Sandbox: impacts on undergraduate student learning

KS McNeal, K Ryker, S Whitmeyer… - Journal of Geography …, 2020 - Taylor & Francis
We developed and tested different pedagogical treatments using an Augmented Reality
(AR) Sandbox to teach introductory geoscience students about reading topographic maps at …

How geogames can support geographical education?

R Adanalı - Review of International Geographical Education Online, 2021 - dergipark.org.tr
Knowledge of geography is one of the main elements in solving problems such as
urbanization, socio-economic inequalities, disease, migration, natural disasters. It is also …

Potential benefits of playing location-based games: an analysis of game mechanics

S Laato, T Pietarinen, S Rauti, E Sutinen - … , Crete, Greece, May 2-4, 2019 …, 2020 - Springer
Previous studies have reported various potential benefits from playing location-based
games (LBGs). These include being outdoors, exercise, decreased sedentary behavior …