A unified game-theoretic approach to multiagent reinforcement learning
There has been a resurgence of interest in multiagent reinforcement learning (MARL), due
partly to the recent success of deep neural networks. The simplest form of MARL is …
partly to the recent success of deep neural networks. The simplest form of MARL is …
Multi-agent reinforcement learning in sequential social dilemmas
Matrix games like Prisoner's Dilemma have guided research on social dilemmas for
decades. However, they necessarily treat the choice to cooperate or defect as an atomic …
decades. However, they necessarily treat the choice to cooperate or defect as an atomic …
OpenSpiel: A framework for reinforcement learning in games
OpenSpiel is a collection of environments and algorithms for research in general
reinforcement learning and search/planning in games. OpenSpiel supports n-player (single …
reinforcement learning and search/planning in games. OpenSpiel supports n-player (single …
Actor-critic policy optimization in partially observable multiagent environments
Optimization of parameterized policies for reinforcement learning (RL) is an important and
challenging problem in artificial intelligence. Among the most common approaches are …
challenging problem in artificial intelligence. Among the most common approaches are …
Actor-critic fictitious play in simultaneous move multistage games
Fictitious play is a game theoretic iterative procedure meant to learn an equilibrium in
normal form games. However, this algorithm requires that each player has full knowledge of …
normal form games. However, this algorithm requires that each player has full knowledge of …
Multi-view decision processes: the helper-ai problem
We consider a two-player sequential game in which agents have the same reward function
but may disagree on the transition probabilities of an underlying Markovian model of the …
but may disagree on the transition probabilities of an underlying Markovian model of the …
Research and implementation of intelligent decision based on a priori knowledge and DQN algorithms in wargame environment
Y Sun, B Yuan, T Zhang, B Tang, W Zheng, X Zhou - Electronics, 2020 - mdpi.com
The reinforcement learning problem of complex action control in a multi-player wargame has
been a hot research topic in recent years. In this paper, a game system based on turn-based …
been a hot research topic in recent years. In this paper, a game system based on turn-based …
SC-PSRO: A Unified Strategy Learning Method for Normal-form Games
Solving Nash equilibrium is the key challenge in normal-form games with large strategy
spaces, wherein open-ended learning framework provides an efficient approach. Previous …
spaces, wherein open-ended learning framework provides an efficient approach. Previous …
An algorithm for constructing and solving imperfect recall abstractions of large extensive-form games
We solve large two-player zero-sum extensive-form games with perfect recall. We propose a
new algorithm based on fictitious play that significantly reduces memory requirements for …
new algorithm based on fictitious play that significantly reduces memory requirements for …
[PDF][PDF] Markov security games: Learning in spatial security problems
In this paper we present a preliminary investigation of modelling spatial aspects of security
games within the context of Markov games. Reinforcement learning is a powerful tool for …
games within the context of Markov games. Reinforcement learning is a powerful tool for …