3D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome
In the last decades, thanks to the success of the video games industry, the sector of
technologies applied to cultural heritage has begun to envisage, in this domain, new …
technologies applied to cultural heritage has begun to envisage, in this domain, new …
Improving accessibility to intangible cultural heritage preservation using virtual reality
Presentations of virtual cultural heritage artifacts are often communicated via the medium of
interactive digital storytelling. The synergy of a storied narrative embedded within a 3D …
interactive digital storytelling. The synergy of a storied narrative embedded within a 3D …
Virtual reality and its uses: a systematic literature review
Virtual reality (VR) has challenged the way we perceive the world and user experience is
being explored to achieve an immersive and effective experience. However, the commercial …
being explored to achieve an immersive and effective experience. However, the commercial …
Digital heritage interpretation: a conceptual framework
H Rahaman - Digital creativity, 2018 - Taylor & Francis
ABSTRACT 'Heritage Interpretation'has always been considered as an effective learning,
communication and management tool that increases visitors' awareness of and empathy to …
communication and management tool that increases visitors' awareness of and empathy to …
Serious games as interpretive tools in complex natural tourist attractions
A Coghlan, L Carter - Journal of Hospitality and Tourism Management, 2020 - Elsevier
With the growing adoption of IT in tourism, mobile games are becoming an attractive
interpretive tool, particularly in heritage contexts where a deeper appreciation for the …
interpretive tool, particularly in heritage contexts where a deeper appreciation for the …
A phygital approach to cultural heritage: Augmented reality at regaleira
In the last two decades, contemporary society has been conceptualized and discussed
around the assumption that digital technologies are its most defining feature. Jean …
around the assumption that digital technologies are its most defining feature. Jean …
Teaching cultural heritage through a narrative-based game
Games are used in various learning situations and domains, among which is cultural
heritage. Storytelling is used in games regarding cultural places, but it often takes a simple …
heritage. Storytelling is used in games regarding cultural places, but it often takes a simple …
Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman …
M Smith, NS Walford, C Jimenez-Bescos - Digital Applications in …, 2019 - Elsevier
Developments in information technology have challenged the traditional model of museums,
libraries and similar venues acting as relatively passive 'learning spaces' for the public to …
libraries and similar venues acting as relatively passive 'learning spaces' for the public to …
Enhancing User Participation in Cultural Heritage through Serious Games: Combining Perspectives from the Experience Economy and SOR Theory.
R Zhang, Q Huang, J Luo, J Xu… - Sustainability (2071 …, 2024 - search.ebscohost.com
The dissemination and preservation of cultural heritage has attracted much attention
globally, and serious games play an important role in cultural heritage dissemination and …
globally, and serious games play an important role in cultural heritage dissemination and …
Exploring cultural heritage using virtual reality
L Debailleux, G Hismans, N Duroisin - … 2017, Olimje, Slovenia, May 23–25 …, 2018 - Springer
Virtual modelling featuring realistic, constructed environments has progressed significantly
over the last decade and is largely used for scientific, educational and recreational …
over the last decade and is largely used for scientific, educational and recreational …