3D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome

D Ferdani, B Fanini, MC Piccioli, F Carboni… - Journal of Cultural …, 2020 - Elsevier
In the last decades, thanks to the success of the video games industry, the sector of
technologies applied to cultural heritage has begun to envisage, in this domain, new …

Improving accessibility to intangible cultural heritage preservation using virtual reality

E Selmanović, S Rizvic, C Harvey, D Boskovic… - Journal on Computing …, 2020 - dl.acm.org
Presentations of virtual cultural heritage artifacts are often communicated via the medium of
interactive digital storytelling. The synergy of a storied narrative embedded within a 3D …

Virtual reality and its uses: a systematic literature review

K Berntsen, RC Palacios, E Herranz - Proceedings of the Fourth …, 2016 - dl.acm.org
Virtual reality (VR) has challenged the way we perceive the world and user experience is
being explored to achieve an immersive and effective experience. However, the commercial …

Digital heritage interpretation: a conceptual framework

H Rahaman - Digital creativity, 2018 - Taylor & Francis
ABSTRACT 'Heritage Interpretation'has always been considered as an effective learning,
communication and management tool that increases visitors' awareness of and empathy to …

Serious games as interpretive tools in complex natural tourist attractions

A Coghlan, L Carter - Journal of Hospitality and Tourism Management, 2020 - Elsevier
With the growing adoption of IT in tourism, mobile games are becoming an attractive
interpretive tool, particularly in heritage contexts where a deeper appreciation for the …

A phygital approach to cultural heritage: Augmented reality at regaleira

JG Andrade, P Dias - Virtual Archaeology Review, 2020 - repositorio.ucp.pt
In the last two decades, contemporary society has been conceptualized and discussed
around the assumption that digital technologies are its most defining feature. Jean …

Teaching cultural heritage through a narrative-based game

IA Malegiannaki, T Daradoumis, S Retalis - Journal on Computing and …, 2020 - dl.acm.org
Games are used in various learning situations and domains, among which is cultural
heritage. Storytelling is used in games regarding cultural places, but it often takes a simple …

Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman …

M Smith, NS Walford, C Jimenez-Bescos - Digital Applications in …, 2019 - Elsevier
Developments in information technology have challenged the traditional model of museums,
libraries and similar venues acting as relatively passive 'learning spaces' for the public to …

Enhancing User Participation in Cultural Heritage through Serious Games: Combining Perspectives from the Experience Economy and SOR Theory.

R Zhang, Q Huang, J Luo, J Xu… - Sustainability (2071 …, 2024 - search.ebscohost.com
The dissemination and preservation of cultural heritage has attracted much attention
globally, and serious games play an important role in cultural heritage dissemination and …

Exploring cultural heritage using virtual reality

L Debailleux, G Hismans, N Duroisin - … 2017, Olimje, Slovenia, May 23–25 …, 2018 - Springer
Virtual modelling featuring realistic, constructed environments has progressed significantly
over the last decade and is largely used for scientific, educational and recreational …