A meta-analysis of serious digital games for healthy lifestyle promotion
Several systematic reviews have described health-promoting effects of serious games but so
far no meta-analysis has been reported. This paper presents a meta-analysis of 54 serious …
far no meta-analysis has been reported. This paper presents a meta-analysis of 54 serious …
Serious games for mental health: are they accessible, feasible, and effective? A systematic review and meta-analysis
HM Lau, JH Smit, TM Fleming, H Riper - Frontiers in psychiatry, 2017 - frontiersin.org
Introduction The development and use of serious games for mental health disorders are on
the rise. Yet, little is known about the impact of these games on clinical mental health …
the rise. Yet, little is known about the impact of these games on clinical mental health …
Benefits of gamification in medical education
K Krishnamurthy, N Selvaraj, P Gupta… - Clinical …, 2022 - Wiley Online Library
Medical education is changing at a fast pace. Students attend medical school with a high
degree of technological literacy and a desire for a diverse educational experience. As a …
degree of technological literacy and a desire for a diverse educational experience. As a …
Current and future trends in internet-supported mental health interventions
A Barak, JM Grohol - Journal of Technology in Human Services, 2011 - Taylor & Francis
Despite growing research in the past two decades involving Internet-supported or online
mental health interventions, there has been only a few attempts to provide a synthesis of the …
mental health interventions, there has been only a few attempts to provide a synthesis of the …
Gamification and multimedia for medical education: a landscape review
L McCoy, JH Lewis, D Dalton - Journal of Osteopathic Medicine, 2016 - degruyter.com
Background: Medical education is rapidly evolving. Students enter medical school with a
high level of technological literacy and an expectation for instructional variety in the …
high level of technological literacy and an expectation for instructional variety in the …
[PDF][PDF] The role of games in special preschool education
G Kokkalia, A Drigas, A Economou - International Journal of Emerging …, 2016 - core.ac.uk
Recent development in new technology has led many teachers, schools and other
educators to use it with their students in their learning process. Especially, in the field of …
educators to use it with their students in their learning process. Especially, in the field of …
[HTML][HTML] A virtual reality game (The Secret Trail of Moon) for treating attention-deficit/hyperactivity disorder: development and usability study
M Rodrigo-Yanguas, M Martin-Moratinos… - JMIR Serious …, 2021 - games.jmir.org
Background Attention-deficit/hyperactivity disorder (ADHD) affects between 4% and 8% of
children worldwide. The treatment of choice is multimodal treatment. Multimodal …
children worldwide. The treatment of choice is multimodal treatment. Multimodal …
Develo** digital intervention games for mental disorders: A review
There is limited research on mental health interventions delivered in a digital game format
and even less to guide developers on how to develop such games. This review focuses on …
and even less to guide developers on how to develop such games. This review focuses on …
Self-presence, explicated: Body, emotion, and identity extension into the virtual self
R Ratan - Handbook of research on technoself: Identity in a …, 2013 - igi-global.com
There is currently a need for a standardized concept that describes how relationships
between the self and virtual self-representations operate across virtual contexts. The …
between the self and virtual self-representations operate across virtual contexts. The …
Design features associated with user engagement in digital games for healthy lifestyle promotion in youth: a systematic review of qualitative and quantitative studies
User engagement in digital (serious) games may be important to increase their
effectiveness. Insights into how to create engaging games for healthy lifestyle promotion are …
effectiveness. Insights into how to create engaging games for healthy lifestyle promotion are …