[HTML][HTML] Young children and screen-based media: The impact on cognitive and socioemotional development and the importance of parental mediation
Young children are deeply immersed in digital technologies and the way children interact
with screen-based media during early childhood is constantly changing. Literature shows …
with screen-based media during early childhood is constantly changing. Literature shows …
Children's experiences of play in digital spaces: A sco** review
The United Nations Convention on the Rights of the Child has substantiated play for play's
sake, thus focusing on the doing or being of play rather than any potentially desired …
sake, thus focusing on the doing or being of play rather than any potentially desired …
Digital play on children's terms: a child rights approach to designing digital experiences
Children have the right to play (UN Convention on the Rights of the Child, 1989), yet their
opportunities to play on their own terms (free play) are under pressure, including online …
opportunities to play on their own terms (free play) are under pressure, including online …
Making choices in digital play spaces: Children's experiences
FM Loudoun, B Boyle… - Scandinavian Journal of …, 2023 - Taylor & Francis
Background Digital spaces are rapidly emerging as a space for children to engage in
autotelic play. Aim To explore and describe children's experiences of choice-making in their …
autotelic play. Aim To explore and describe children's experiences of choice-making in their …
Parents' ontological beliefs regarding the use of conversational agents at home: resisting the neoliberal discourse
This paper develops a critical perspective on the use of conversational agents (CAs) with
children at home. Drawing on interviews with eleven parents of pre-school children living in …
children at home. Drawing on interviews with eleven parents of pre-school children living in …
The paradox of play: How Dutch children develop digital literacy via offline engagement with digital media
This paper considers how children develop digital literacy through offline practices of play.
By inventing games, children rehearse and build up the competences, knowledge, and skills …
By inventing games, children rehearse and build up the competences, knowledge, and skills …
[KNIHA][B] Postdigital play and global education: Reconfiguring research
Postdigital Play and Global Education: Reconfiguring Research is a re-turn to a large-scale,
international project on children's digital play. Adopting postqualitative and posthumanist …
international project on children's digital play. Adopting postqualitative and posthumanist …
[HTML][HTML] Play value of digital play spaces: Children's voices
Play for plays sake emphasises the significance of how children characterise play opposed
to any secondary purposes or benefits it may generate. The concept of play value draws …
to any secondary purposes or benefits it may generate. The concept of play value draws …
[PDF][PDF] Héroes, ídolos y Jóvenes influencers: Industrias Culturales y modelos de identidad en TikTok
This study explains on how the TikTok platform can contribute to develo** different identity
models among teenage fans mediated by cultural industries. The theoretical models are …
models among teenage fans mediated by cultural industries. The theoretical models are …
Understanding Roblox's business model and collaborative learning on participation in the decision-making process: implications for enhancing cooperative literacy
This study examines the robust relationships between Roblox's business model,
collaborative learning, participation in the decision-making process, and cooperative literacy …
collaborative learning, participation in the decision-making process, and cooperative literacy …