The consistency of gamification user types: A study on the change of preferences over time
In recent decades, several studies have suggested and validated user models (eg, Bartle,
and Hexad) to represent different user profiles in games and gamified environments …
and Hexad) to represent different user profiles in games and gamified environments …
[HTML][HTML] Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design
Gamification has become one of the main areas in information systems and human–
computer interaction research related to users' motivations and behaviors. Within this …
computer interaction research related to users' motivations and behaviors. Within this …
Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers
Gamification has been applied in different fields over the last years, impacting the
development of technologies, services, and products towards a more game-like world. Albeit …
development of technologies, services, and products towards a more game-like world. Albeit …
Validation of the 12-item gamification user types hexad scale in 1,610 Hong Kong young gamers
The present study aimed to examine the psychometric properties of the Gamification User
Types Hexad Scale (Hexad) and validate the 12-item short version (Hexad-12) in the …
Types Hexad Scale (Hexad) and validate the 12-item short version (Hexad-12) in the …
[PDF][PDF] Dynamic Adaptive Gamification Framework to Improve User Gamification Experience for Online Training
In recent years, there has been a notable increase in the utilization of gamification for online
training. Following the “one-fits-all” approach to designing a gamification experience for all …
training. Following the “one-fits-all” approach to designing a gamification experience for all …
That's the way I (dis-) like it!-Effect of Gamer Types and Competitiveness in VR Exergaming
In response to growing global concerns surrounding sedentary lifestyles among adults, the
imperative to motivate physical activity has driven the exploration of Virtual Reality (VR) …
imperative to motivate physical activity has driven the exploration of Virtual Reality (VR) …
Constructing a Multiplayer Tangible Narrative with Interactive Puppets: New User Experiences and Design Challenges
Tangible interactive narrative has been increasingly recognized as an emergent form of
interactive digital narrative yet still underdeveloped both theoretically and in practice. Built …
interactive digital narrative yet still underdeveloped both theoretically and in practice. Built …
An Investigation of the Test-Retest Reliability of the miniPXI
Repeated measurements of player experience are crucial in games user research,
assessing how different designs evolve over time. However, this necessitates lightweight …
assessing how different designs evolve over time. However, this necessitates lightweight …
Develo** educational serious games as a proposal for university training in the area of Child Computer Interaction
Training in the area of CCI has become a current topic of debate. It is necessary to address
the specificities related to this target audience in terms of ethical aspects, evaluation …
the specificities related to this target audience in terms of ethical aspects, evaluation …
Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development
Short questionnaires, using only a few items for measuring user experience related
constructs, have been used in a variety of domains. In the field of games, the miniPXI is such …
constructs, have been used in a variety of domains. In the field of games, the miniPXI is such …