The consistency of gamification user types: A study on the change of preferences over time

ACG Santos, W Oliveira, J Hamari, S Joaquim… - Proceedings of the …, 2023 - dl.acm.org
In recent decades, several studies have suggested and validated user models (eg, Bartle,
and Hexad) to represent different user profiles in games and gamified environments …

[HTML][HTML] Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design

J Kirchner-Krath, M Altmeyer, L Schürmann… - International Journal of …, 2024 - Elsevier
Gamification has become one of the main areas in information systems and human–
computer interaction research related to users' motivations and behaviors. Within this …

Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers

ACG Santos, PK Muramatsu, W Oliveira, S Joaquim… - Scientific Reports, 2023 - nature.com
Gamification has been applied in different fields over the last years, impacting the
development of technologies, services, and products towards a more game-like world. Albeit …

Validation of the 12-item gamification user types hexad scale in 1,610 Hong Kong young gamers

TCT Fong, S Lu, X Ye, A Junus, PSF Yip - International Journal of Mental …, 2024 - Springer
The present study aimed to examine the psychometric properties of the Gamification User
Types Hexad Scale (Hexad) and validate the 12-item short version (Hexad-12) in the …

[PDF][PDF] Dynamic Adaptive Gamification Framework to Improve User Gamification Experience for Online Training

Y Shabadurai, FF Chua, TY Lim - International Journal of Information and …, 2024 - ijiet.org
In recent years, there has been a notable increase in the utilization of gamification for online
training. Following the “one-fits-all” approach to designing a gamification experience for all …

That's the way I (dis-) like it!-Effect of Gamer Types and Competitiveness in VR Exergaming

D Lange-Nawka, B Wünsche… - Proceedings of the ACM …, 2024 - dl.acm.org
In response to growing global concerns surrounding sedentary lifestyles among adults, the
imperative to motivate physical activity has driven the exploration of Virtual Reality (VR) …

Constructing a Multiplayer Tangible Narrative with Interactive Puppets: New User Experiences and Design Challenges

D Echeverri, H Wei - International Conference on Interactive Digital …, 2024 - Springer
Tangible interactive narrative has been increasingly recognized as an emergent form of
interactive digital narrative yet still underdeveloped both theoretically and in practice. Built …

An Investigation of the Test-Retest Reliability of the miniPXI

A Haider, G Wallner, K Gerling… - Proceedings of the ACM …, 2024 - dl.acm.org
Repeated measurements of player experience are crucial in games user research,
assessing how different designs evolve over time. However, this necessitates lightweight …

Develo** educational serious games as a proposal for university training in the area of Child Computer Interaction

CV Sanz, V Artola, S Baldassarri - International Journal of Child-Computer …, 2024 - Elsevier
Training in the area of CCI has become a current topic of debate. It is necessary to address
the specificities related to this target audience in terms of ethical aspects, evaluation …

Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development

A Haider, G Wallner, K Gerling… - … Proceedings of the …, 2023 - dl.acm.org
Short questionnaires, using only a few items for measuring user experience related
constructs, have been used in a variety of domains. In the field of games, the miniPXI is such …