Designing virtual reality tools for students with Autism Spectrum Disorder: A systematic review

GG Lorenzo, NN Newbutt… - Education and Information …, 2023 - Springer
Nowadays, technology plays a fundamental role in the development of daily life activities. In
this regard, there is an increase in disciplines that have used technologies, with educational …

Recommendations for develo** immersive virtual reality serious game for autism: Insights from a systematic literature review

F Caruso, S Peretti, V Santa Barletta, MC Pino… - IEEE …, 2023 - ieeexplore.ieee.org
The use of serious games for the treatment of people with autism is currently considered a
promising approach due to its positive effects on promoting learning through playful and …

Serious games for autism based on immersive virtual reality: a lens on methodological and technological challenges

VS Barletta, F Caruso, T Di Mascio… - International Conference in …, 2023 - Springer
Abstract The use of Serious Games in the treatment of people with Autism Spectrum
Disorders is nowadays considered promising, given the positive effects in promoting the …

Creación de un entorno de realidad virtual inmersiva para la comunicación e interacción social: estudio piloto en alumnado con trastorno del espectro autista

GL Lledó, A Lorenzo-Lledó, AL Carreres… - Revista de Educación …, 2023 - revistas.um.es
En la actualidad, la tecnología ocupa un lugar preminente en los diferentes ámbitos
sociales. En el mundo educativo la tecnología y, más concretamente, la realidad virtual …

Development and evaluation of a 3-D virtual pronunciation tutor for children with autism spectrum disorders

F Chen, L Wang, G Peng, N Yan, X Pan - PLoS One, 2019 - journals.plos.org
The deficit in speech sound production in some children with autism spectrum disorder
(ASD) adds to their communication barriers. The 3-D virtual environments have been …

Attention-based applications in extended reality to support autistic users: A systematic review

K Wang, SJ Julier, Y Cho - IEEE Access, 2022 - ieeexplore.ieee.org
With the rising prevalence of autism diagnoses, it is essential for research to understand
how to leverage technology to support the diverse nature of autistic traits. While traditional …

Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation Framework

S Peretti, MC Pino, F Caruso, T Di Mascio - Education Sciences, 2024 - mdpi.com
To date, the primary challenge in the field of information and communication technologies-
mediated rehabilitative interventions for autism is the lack of evidence regarding efficacy and …

Virtual reality-based serious games to improve motor learning in children with autism spectrum disorder: An exploratory study

ME Minissi, GAR Landini, L Maddalon… - 2023 IEEE 11th …, 2023 - ieeexplore.ieee.org
Children with autism spectrum disorder (ASD) often report impairments in motor learning
compared to their peers with typical development (TD). The present study wants to …

Text2scenevr: Generating hypertexts with vannotator as a pre-processing step for text2scene systems

G Abrami, A Henlein, A Kett, A Mehler - … of the 31st ACM Conference on …, 2020 - dl.acm.org
The automatic generation of digital scenes from texts is a central task of computer science.
This task requires a kind of text comprehension, the automation of which is tied to the …

Online learning interaction of mathematics teacher in junior high school: A survey in the COVID-19 pandemic

A Ahmad, Z Mohamed, E Setyaningsih… - Infinity …, 2021 - e-journal.stkipsiliwangi.ac.id
This study aims to determine the online learning interactions carried out by junior high
school teachers in the classroom during the COVID-19 pandemic. The quantitative using …