Immersion and shared imagination in role-playing games

SL Bowman - Role-playing game studies, 2018 - taylorfrancis.com
This chapter presents the different ways that players, theorists, and researchers discuss
immersion in role-playing games, establishing six major categories: activity, game …

[書籍][B] Role-play as a heritage practice: Historical LARP, tabletop RPG and reenactment

M Mochocki - 2021 - taylorfrancis.com
Role-play as a Heritage Practice is the first book to examine physically performed role-
enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and …

Psychology and role-playing games

SL Bowman, A Lieberoth - Role-playing game studies, 2018 - taylorfrancis.com
This chapter explores role-playing from different existing scientific frameworks, including
developmental, cognitive, behavioral, motivational, clinical, and social psychology. It …

[書籍][B] Tabletop role-playing games and the experience of imagined worlds

NJ Mizer - 2019 - Springer
Games are pervasive in contemporary life, intersecting with leisure, work, health, culture,
history, technology, politics, industry, and beyond. These contexts span topics, cross …

Players and their characters in role-playing games

SL Bowman, K Schrier - Role-Playing Game Studies, 2018 - taylorfrancis.com
This chapter explores topics pertaining to the relationship between players and their
characters. These topics range from the psychological, such as identity and personality …

Performance studies and role-playing games

S Hoover, DW Simkins, S Deterding… - Role-Playing Game …, 2018 - taylorfrancis.com
This chapter begins with the basis of role-play as ritual performance, moves to an
exploration of how we understand the rules of performative play and then concludes with a …

“It Might Have a Little to Do with Wish Fulfillment”: The Life-Giving Force of Queer Performance in TTRPG Spaces

E Sottile - International Journal of Role-Playing, 2024 - journals.uu.se
Abstract In Cruel Optimism, Lauren Berlant asserts that “fantasy [can serve] as a life-
sustaining defense against the attritions of ordinary violent history,” which is a statement that …

Enhancing healthcare simulations and beyond: Immersion theory and practice

SL Bowman, A Standiford - International Journal of Role-Playing, 2016 - journals.uu.se
This paper synthesizes the different ways that players and theorists discuss immersion in
role-playing games, establishing six major categories: immersion into activity, game …

Celebrity avatars: A technical approach to creating digital avatars for social marketing strategies

L Molina - 2021 - search.proquest.com
Avatars are growing in popularity and presented in many computer-mediated
communication environments like social media, virtual 3D worlds, and augmented reality …

Live Action Role Play: Transmediality, Narrativity and Markers of Subjectivity

M Mochocki - International Journal of Transmedia Literacy (IJTL), 2018 - ledonline.it
This work frames larp as a multimodal medium: based on live-action role-playing but also
open for inclusions of other media and technologies. It is approached as a narrative …