A survey on mobile edge computing for video streaming: Opportunities and challenges

MA Khan, E Baccour, Z Chkirbene, A Erbad… - IEEE …, 2022 - ieeexplore.ieee.org
5G communication brings substantial improvements in the quality of service provided to
various applications by achieving higher throughput and lower latency. However, interactive …

Edge assisted real-time object detection for mobile augmented reality

L Liu, H Li, M Gruteser - The 25th annual international conference on …, 2019 - dl.acm.org
Most existing Augmented Reality (AR) and Mixed Reality (MR) systems are able to
understand the 3D geometry of the surroundings but lack the ability to detect and classify …

Service caching and computation reuse strategies at the edge: A survey

C Barrios, M Kumar - ACM Computing Surveys, 2023 - dl.acm.org
With the proliferation of connected devices including smartphones, novel network
connectivity and management methods are needed to meet user Quality of Experience …

Edge intelligence: Empowering intelligence to the edge of network

D Xu, T Li, Y Li, X Su, S Tarkoma, T Jiang… - Proceedings of the …, 2021 - ieeexplore.ieee.org
Edge intelligence refers to a set of connected systems and devices for data collection,
caching, processing, and analysis proximity to where data are captured based on artificial …

Are we ready for metaverse? A measurement study of social virtual reality platforms

R Cheng, N Wu, M Varvello, S Chen… - Proceedings of the 22nd …, 2022 - dl.acm.org
Social virtual reality (VR) has the potential to gradually replace traditional online social
media, thanks to recent advances in consumer-grade VR devices and VR technology itself …

Flare: Practical viewport-adaptive 360-degree video streaming for mobile devices

F Qian, B Han, Q **ao, V Gopalakrishnan - Proceedings of the 24th …, 2018 - dl.acm.org
Flare is a practical system for streaming 360-degree videos on commodity mobile devices. It
takes a viewport-adaptive approach, which fetches only portions of a panoramic scene that …

Furion: Engineering high-quality immersive virtual reality on today's mobile devices

Z Lai, YC Hu, Y Cui, L Sun, N Dai - Proceedings of the 23rd Annual …, 2017 - dl.acm.org
In this paper, we perform a systematic design study of the" elephant in the room" facing the
VR industry--is it feasible to enable high-quality VR apps on untethered mobile devices such …

Challenge: COSMOS: A city-scale programmable testbed for experimentation with advanced wireless

D Raychaudhuri, I Seskar, G Zussman… - Proceedings of the 26th …, 2020 - dl.acm.org
This paper focuses on COSMOS-Cloud enhanced Open Software defined MObile wireless
testbed for city-Scale deployment. The COSMOS testbed is being deployed in West Harlem …

Toward supporting XR services: Architecture and enablers

T Taleb, A Boudi, L Rosa, L Cordeiro… - IEEE Internet of …, 2022 - ieeexplore.ieee.org
Emerging cross-reality (XR) applications, including holography, augmented, virtual, and
mixed reality, are characterized by unprecedented requirements for Quality of Experience …

An adaptive wireless virtual reality framework in future wireless networks: A distributed learning approach

F Guo, FR Yu, H Zhang, H Ji… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
Wireless virtual reality (VR) is predicted to become a killer application in 5G and beyond,
which provides an immersive experience and revolutionizes the way people communicate. It …