AI for next generation computing: Emerging trends and future directions
Autonomic computing investigates how systems can achieve (user) specified “control”
outcomes on their own, without the intervention of a human operator. Autonomic computing …
outcomes on their own, without the intervention of a human operator. Autonomic computing …
Interactive character animation using simulated physics: A state‐of‐the‐art review
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
Evolving 3D morphology and behavior by competition
K Sims - Artificial life, 1994 - direct.mit.edu
This article describes a system for the evolution and coevolution of virtual creatures that
compete in physically simulated three-dimensional worlds. Pairs of individuals enter one-on …
compete in physically simulated three-dimensional worlds. Pairs of individuals enter one-on …
Evolving virtual creatures
K Sims - Seminal Graphics Papers: Pushing the Boundaries …, 2023 - dl.acm.org
This paper describes a novel system for creating virtual creatures that move and behave in
simulated three-dimensional physical worlds. The morphologies of creatures and the neural …
simulated three-dimensional physical worlds. The morphologies of creatures and the neural …
Survey on terahertz nanocommunication and networking: A top-down perspective
Recent developments in nanotechnology herald nanometer-sized devices expected to bring
light to a number of groundbreaking applications. Communication with and among …
light to a number of groundbreaking applications. Communication with and among …
[LIBRO][B] Step** into virtual reality
Mario A. Gutiérrez A., F Vexo, D Thalmann - 2008 - Springer
Since the first edition of this book in 2007, there has been a fast evolution in Virtual Reality.
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …
Simbicon: Simple biped locomotion control
Physics-based simulation and control of biped locomotion is difficult because bipeds are
unstable, underactuated, high-dimensional dynamical systems. We develop a simple control …
unstable, underactuated, high-dimensional dynamical systems. We develop a simple control …
Catch & carry: reusable neural controllers for vision-guided whole-body tasks
We address the longstanding challenge of producing flexible, realistic humanoid character
controllers that can perform diverse whole-body tasks involving object interactions. This …
controllers that can perform diverse whole-body tasks involving object interactions. This …
Design galleries: A general approach to setting parameters for computer graphics and animation
Image rendering maps scene parameters to output pixel values; animation maps motion-
control parameters to trajectory values. Because these map** functions are usually …
control parameters to trajectory values. Because these map** functions are usually …
[PDF][PDF] Animating human athletics
JK Hodgins, WL Wooten, DC Brogan… - Proceedings of the 22nd …, 1995 - dl.acm.org
This paper describes algorithms for the animation of men and women performing three
dynamic athletic behaviors: running, bicycling, and vaulting. We animate these behaviors …
dynamic athletic behaviors: running, bicycling, and vaulting. We animate these behaviors …