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“haptics on-demand”: A survey on encountered-type haptic displays
Encountered-Type Haptic Displays (ETHDs) provide haptic feedback by positioning a
tangible surface for the user to encounter. This permits users to freely eliciting haptic …
tangible surface for the user to encounter. This permits users to freely eliciting haptic …
Eye-tracked virtual reality: A comprehensive survey on methods and privacy challenges
E Bozkir, S Özdel, M Wang, B David-John… - ar** spacetime or altering users' body representation, such as stretching the user's …
X-rings: A hand-mounted 360 shape display for gras** in virtual reality
X-Rings is a novel hand-mounted 360° shape display for Virtual Reality that renders objects
in 3D and responds to user-applied touch and gras** force. Designed as a modular stack …
in 3D and responds to user-applied touch and gras** force. Designed as a modular stack …
Beyond the blink: Investigating combined saccadic & blink-suppressed hand redirection in virtual reality
In pursuit of hand redirection techniques that are ever more tailored to human perception,
we propose the first algorithm for hand redirection in virtual reality that makes use of …
we propose the first algorithm for hand redirection in virtual reality that makes use of …
Using pseudo-stiffness to enrich the haptic experience in virtual reality
Providing users with a haptic sensation of the hardness and softness of objects in virtual
reality is an open challenge. While physical props and haptic devices help, their haptic …
reality is an open challenge. While physical props and haptic devices help, their haptic …
Embodying physics-aware avatars in virtual reality
Embodiment toward an avatar in virtual reality (VR) is generally stronger when there is a
high degree of alignment between the user's and self-avatar's motion. However, one-to-one …
high degree of alignment between the user's and self-avatar's motion. However, one-to-one …
Sensorimotor simulation of redirected reaching using stochastic optimal feedback control
Illusory VR interaction techniques such as hand redirection work because humans use
vision to adjust their motor commands during movement (eg, reaching). Existing simulations …
vision to adjust their motor commands during movement (eg, reaching). Existing simulations …
“can i touch this?”: Survey of virtual reality interactions via haptic solutions: Revue de littérature des interactions en réalité virtuelle par le biais de solutions haptiques
Haptic feedback has become crucial to enhance the user experiences in Virtual Reality
(VR). This justifies the sudden burst of novel haptic solutions proposed these past years in …
(VR). This justifies the sudden burst of novel haptic solutions proposed these past years in …