Beyond cold technology: A systematic review and meta-analysis on emotions in technology-based learning environments
Understanding emotions in technology-based learning environments (TBLEs) has become a
paramount goal across different research communities, but to date, these have operated in …
paramount goal across different research communities, but to date, these have operated in …
The chicken or the egg? The direction of the relationship between mathematics anxiety and mathematics performance
This review considers the two possible causal directions between mathematics anxiety (MA)
and poor mathematics performance. Either poor maths performance may elicit MA (referred …
and poor mathematics performance. Either poor maths performance may elicit MA (referred …
[LLIBRE][B] Artificial intelligence and games
GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
In this paper, we investigate the impact of flow (operationalized as heightened challenge
and skill), engagement, and immersion on learning in game-based learning environments …
and skill), engagement, and immersion on learning in game-based learning environments …
The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment
Game-based learning environments are designed to foster high levels of student
engagement and motivation during learning of complex topics. Game-based learning …
engagement and motivation during learning of complex topics. Game-based learning …
The influence of academic emotions on learning effects: a systematic review
J Tan, J Mao, Y Jiang, M Gao - International journal of environmental …, 2021 - mdpi.com
Academic emotions can have different influences on learning effects, but these have not
been systematically studied. In this paper, we objectively evaluate the influence of various …
been systematically studied. In this paper, we objectively evaluate the influence of various …
Hedonic consumption experience in videogaming: A multidimensional perspective
Prior research primarily considers consumers' hedonic gaming experience, defined as an
individual's level of pleasure, emotional gratification, and enjoyment from playing a …
individual's level of pleasure, emotional gratification, and enjoyment from playing a …
[HTML][HTML] Gamification in management education: A systematic literature review
Quality of teaching is increasingly important for the success of educational institutions. In this
context, gamification is a tool often used to improve the teaching-learning process by …
context, gamification is a tool often used to improve the teaching-learning process by …
A multi-componential analysis of emotions during complex learning with an intelligent multi-agent system
This paper presents the evaluation of the synchronization of three emotional measurement
methods (automatic facial expression recognition, self-report, electrodermal activity) and …
methods (automatic facial expression recognition, self-report, electrodermal activity) and …
[HTML][HTML] When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning
Accumulating evidence identifies emotions as drivers of effective learning. In parallel, game-
based learning was found to emotionally engage learners, allegedly harnessing the …
based learning was found to emotionally engage learners, allegedly harnessing the …