Gamification and education: A literature review

I Caponetto, J Earp, M Ott - European conference on games …, 2014 - books.google.com
The term “gamification” is generally used to denote the application of game mechanisms in
non‐gaming environments with the aim of enhancing the processes enacted and the …

[HTML][HTML] The effect of challenge-based gamification on learning: An experiment in the context of statistics education

NZ Legaki, N **, J Hamari, K Karpouzis… - International journal of …, 2020 - Elsevier
Gamification is increasingly employed in learning environments as a way to increase
student motivation and consequent learning outcomes. However, while the research on the …

Gamification in Management: a systematic review and research directions

V Wanick, H Bui - International Journal of Serious …, 2019 - journal.seriousgamessociety.org
This paper conducts a contemporary and inclusive review of initial applications of
gamification to various management fields, such as finance, corporate governance, risk …

The impact of gamification on learning outcomes of computer science majors

A Ahmad, F Zeshan, MS Khan, R Marriam… - ACM Transactions on …, 2020 - dl.acm.org
Gamification is the use of game elements in domains other than games. Gamification use is
often suggested for difficult activities because it enhances users' engagement and …

[HTML][HTML] Gamification to avoid cognitive biases: An experiment of gamifying a forecasting course

NZ Legaki, K Karpouzis, V Assimakopoulos… - … Forecasting and Social …, 2021 - Elsevier
In their daily lives, people are confronted with situations where they need to form a schema
of possible future scenarios and the likelihood of them occurring, be it about climate change …

Gamification

LC Wood, T Reiners - … of Information Science and Technology, Third …, 2015 - igi-global.com
Background Gamification is “the use of game design elements in non-game
contexts”(Deterding, Dixon, Khaled, & Nacke, 2011, p. 10) with the intent of injecting fun …

Gamification and hazard communication in virtual reality: a qualitative study

J Cavalcanti, V Valls, M Contero, D Fonseca - Sensors, 2021 - mdpi.com
An effective warning attracts attention, elicits knowledge, and enables compliance behavior.
Game mechanics, which are directly linked to human desires, stand out as training …

Gamification in the business communication course

JR Veltsos - Business and Professional Communication …, 2017 - journals.sagepub.com
Interest in gamification in higher education has been growing steadily in the past decade.
Using games and game elements has been shown to increase student engagement …

The role of gamification and game-based learning in authentic assessment within virtual environments

L Wood, H Teras, T Reiners… - … and development in …, 2013 - espace.curtin.edu.au
Gamification is the application of game-based elements to non-game systems. Within
education this can incorporate many game-based mechanisms. We review the use of some …

[HTML][HTML] Stimulating children's engagement with an educational serious videogame using Lean UX co-design

MC Ramos-Vega, VM Palma-Morales… - Entertainment …, 2021 - Elsevier
The motivation to stimulate children's learning engagement could be found in the fact that
learning is not always motivational in itself. This is particularly true when learning is …