Gamification and education: A literature review
The term “gamification” is generally used to denote the application of game mechanisms in
non‐gaming environments with the aim of enhancing the processes enacted and the …
non‐gaming environments with the aim of enhancing the processes enacted and the …
[HTML][HTML] The effect of challenge-based gamification on learning: An experiment in the context of statistics education
Gamification is increasingly employed in learning environments as a way to increase
student motivation and consequent learning outcomes. However, while the research on the …
student motivation and consequent learning outcomes. However, while the research on the …
Gamification in Management: a systematic review and research directions
This paper conducts a contemporary and inclusive review of initial applications of
gamification to various management fields, such as finance, corporate governance, risk …
gamification to various management fields, such as finance, corporate governance, risk …
The impact of gamification on learning outcomes of computer science majors
Gamification is the use of game elements in domains other than games. Gamification use is
often suggested for difficult activities because it enhances users' engagement and …
often suggested for difficult activities because it enhances users' engagement and …
[HTML][HTML] Gamification to avoid cognitive biases: An experiment of gamifying a forecasting course
In their daily lives, people are confronted with situations where they need to form a schema
of possible future scenarios and the likelihood of them occurring, be it about climate change …
of possible future scenarios and the likelihood of them occurring, be it about climate change …
Gamification
Background Gamification is “the use of game design elements in non-game
contexts”(Deterding, Dixon, Khaled, & Nacke, 2011, p. 10) with the intent of injecting fun …
contexts”(Deterding, Dixon, Khaled, & Nacke, 2011, p. 10) with the intent of injecting fun …
Gamification and hazard communication in virtual reality: a qualitative study
An effective warning attracts attention, elicits knowledge, and enables compliance behavior.
Game mechanics, which are directly linked to human desires, stand out as training …
Game mechanics, which are directly linked to human desires, stand out as training …
Gamification in the business communication course
JR Veltsos - Business and Professional Communication …, 2017 - journals.sagepub.com
Interest in gamification in higher education has been growing steadily in the past decade.
Using games and game elements has been shown to increase student engagement …
Using games and game elements has been shown to increase student engagement …
The role of gamification and game-based learning in authentic assessment within virtual environments
Gamification is the application of game-based elements to non-game systems. Within
education this can incorporate many game-based mechanisms. We review the use of some …
education this can incorporate many game-based mechanisms. We review the use of some …
[HTML][HTML] Stimulating children's engagement with an educational serious videogame using Lean UX co-design
MC Ramos-Vega, VM Palma-Morales… - Entertainment …, 2021 - Elsevier
The motivation to stimulate children's learning engagement could be found in the fact that
learning is not always motivational in itself. This is particularly true when learning is …
learning is not always motivational in itself. This is particularly true when learning is …