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Grandmaster level in StarCraft II using multi-agent reinforcement learning
Many real-world applications require artificial agents to compete and coordinate with other
agents in complex environments. As a step** stone to this goal, the domain of StarCraft …
agents in complex environments. As a step** stone to this goal, the domain of StarCraft …
[HTML][HTML] A survey of planning and learning in games
In general, games pose interesting and complex problems for the implementation of
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …
Gym-µrts: Toward affordable full game real-time strategy games research with deep reinforcement learning
In recent years, researchers have achieved great success in applying Deep Reinforcement
Learning (DRL) algorithms to Real-time Strategy (RTS) games, creating strong autonomous …
Learning (DRL) algorithms to Real-time Strategy (RTS) games, creating strong autonomous …
Combinatorial multi-armed bandits for real-time strategy games
S Ontanón - Journal of Artificial Intelligence Research, 2017 - jair.org
Games with large branching factors pose a significant challenge for game tree search
algorithms. In this paper, we address this problem with a sampling strategy for Monte Carlo …
algorithms. In this paper, we address this problem with a sampling strategy for Monte Carlo …
Reinforcement learning in games
I Szita - Reinforcement Learning: State-of-the-art, 2012 - Springer
Reinforcement learning and games have a long and mutually beneficial common history.
From one side, games are rich and challenging domains for testing reinforcement learning …
From one side, games are rich and challenging domains for testing reinforcement learning …
[BOOK][B] Handbuch der künstlichen Intelligenz
G Görz, CR Rollinger, J Schneeberger - 2003 - degruyter.com
Liste der Autoren Page 1 Liste der Autoren Clemens Beckstein Gerhard Brewka Christian
Borgelt Wolfram Burgard Hans-Dieter Burkhard Stephan Busemann Thomas Christaller Leonie …
Borgelt Wolfram Burgard Hans-Dieter Burkhard Stephan Busemann Thomas Christaller Leonie …
[BOOK][B] Memories that matter: How we remember important things
CR Madan - 2024 - books.google.com
What makes some experiences more memorable than others? How can you better
remember specific information later? Memories That Matter addresses these questions and …
remember specific information later? Memories That Matter addresses these questions and …
Artificial intelligence in video games: Towards a unified framework
With modern video games frequently featuring sophisticated and realistic environments, the
need for smart and comprehensive agents that understand the various aspects of complex …
need for smart and comprehensive agents that understand the various aspects of complex …
Computational intelligence and tower defence games
P Avery, J Togelius, E Alistar… - 2011 IEEE Congress …, 2011 - ieeexplore.ieee.org
The aim of this paper is to introduce the use of Tower Defence (TD) games in Computational
Intelligence (CI) research. We show how TD games can provide an important test-bed for the …
Intelligence (CI) research. We show how TD games can provide an important test-bed for the …
Reinforcement learning for build-order production in StarCraft II
StarCraft II is one of the most popular real-time strategy games and has become an
important benchmark for AI research as it provides a complex environment with numerous …
important benchmark for AI research as it provides a complex environment with numerous …