Virtual reality for stroke rehabilitation
Background Virtual reality and interactive video gaming have emerged as recent treatment
approaches in stroke rehabilitation with commercial gaming consoles in particular, being …
approaches in stroke rehabilitation with commercial gaming consoles in particular, being …
The use of commercial video games in rehabilitation: a systematic review
The aim of this paper was to investigate the effect of commercial video games (VGs) in
physical rehabilitation of motor functions. Several databases were screened (Medline, SAGE …
physical rehabilitation of motor functions. Several databases were screened (Medline, SAGE …
Effectiveness of Wii-based rehabilitation in stroke: A randomized controlled study.
A Utkan Karasu, EB Batur… - Journal of …, 2018 - search.ebscohost.com
Objective: To investigate the efficacy of Nintendo Wii Fit®-based balance rehabilitation as an
adjunctive therapy to conventional rehabilitation in stroke patients. Methods: During the …
adjunctive therapy to conventional rehabilitation in stroke patients. Methods: During the …
Clinical feasibility of interactive motion-controlled games for stroke rehabilitation
KJ Bower, J Louie, Y Landesrocha, P Seedy… - … of neuroengineering and …, 2015 - Springer
Background Active gaming technologies, including the Nintendo Wii and Xbox Kinect, have
become increasingly popular for use in stroke rehabilitation. However, these systems are not …
become increasingly popular for use in stroke rehabilitation. However, these systems are not …
The present and future of robotic technology in rehabilitation
Robotic technology designed to assist rehabilitation can potentially increase the efficiency
of, and accessibility to, therapy by assisting therapists to provide consistent training for …
of, and accessibility to, therapy by assisting therapists to provide consistent training for …
Is Nintendo Wii an effective intervention for individuals with stroke? A systematic review and meta-analysis
G Cheok, D Tan, A Low, J Hewitt - Journal of the American Medical …, 2015 - Elsevier
Objective To investigate the effectiveness of Nintendo Wii compared with no intervention or
other exercise interventions in the rehabilitation of adults with stroke. Data Sources Seven …
other exercise interventions in the rehabilitation of adults with stroke. Data Sources Seven …
Virtual reality training improves balance function
Virtual reality is a new technology that simulates a three-dimensional virtual world on a
computer and enables the generation of visual, audio, and haptic feedback for the full …
computer and enables the generation of visual, audio, and haptic feedback for the full …
[書籍][B] Serious games in rehabilitation
B Bonnechère, B Bonnechère - 2018 - Springer
Before discussing the possibility of integrating serious games into conventional treatment of
pathologies, it is important to differentiate the kind of approaches that can be used. The …
pathologies, it is important to differentiate the kind of approaches that can be used. The …
[HTML][HTML] Game-based virtual reality canoe paddling training to improve postural balance and upper extremity function: a preliminary randomized controlled study of 30 …
Background Virtual reality (VR) training with motion-controlled console games can be
incorporated into stroke rehabilitation programs. The use of a variety of gaming software can …
incorporated into stroke rehabilitation programs. The use of a variety of gaming software can …
Systematic review on the effects of serious games and wearable technology used in rehabilitation of patients with traumatic bone and soft tissue injuries
HA Meijer, M Graafland, JC Goslings… - Archives of physical …, 2018 - Elsevier
Objective To assess the effects on functional outcomes and treatment adherence of
wearable technology and serious games (ie, interactive computer applications with specific …
wearable technology and serious games (ie, interactive computer applications with specific …