Deep and meaningful e-learning with social virtual reality environments in higher education: A systematic literature review

S Mystakidis, E Berki, JP Valtanen - Applied Sciences, 2021 - mdpi.com
Deep and meaningful learning (DML) in distant education should be an essential outcome
of quality education. In this literature review, we focus on e-learning effectiveness along with …

To learn scientifically, effectively, and enjoyably: A review of educational games

J Zeng, S Parks, J Shang - Human Behavior and Emerging …, 2020 - Wiley Online Library
With the rapid development of technology, the variety, quality, performance, and social
penetration of video games has reached an unprecedented height. The cross‐border …

An empirical study comparing gamification and social networking on e-learning

L De-Marcos, A Domínguez, J Saenz-de-Navarrete… - Computers & …, 2014 - Elsevier
While social networking has already demonstrated its efficiency in e-learning, gamification,
which is the use of game-thinking and playful design in non-game contexts, has only shown …

Self-regulated mobile game-based English learning in a virtual reality environment

YL Chen, CC Hsu - Computers & Education, 2020 - Elsevier
Various studies over the past few decades have been exploring the educational advantages
and potential of virtual reality (VR) and the idea that students engage with their learning …

An investigation of motivation and experience in virtual learning environments: A self-determination theory

YC Huang, SJ Backman, KF Backman… - Education and …, 2019 - Springer
With the development and evaluation of information technology, virtual reality technology
provides opportunities to offer an immersive and interactive experience for supplementing …

Immersive virtual reality as an effective tool for second language vocabulary learning

J Legault, J Zhao, YA Chi, W Chen, A Klippel, P Li - Languages, 2019 - mdpi.com
Learning a second language (L2) presents a significant challenge to many people in
adulthood. Platforms for effective L2 instruction have been developed in both academia and …

A comparative study on the effects of a VR and PC visual novel game on vocabulary learning

KWK Lai, HJH Chen - Computer Assisted Language Learning, 2023 - Taylor & Francis
Research on vocabulary acquisition in digital game-based learning has been increasing
over the years, with advancements in technology giving rise to numerous learning …

Foreign language learning gamification using virtual reality—a systematic review of empirical research

RD Pinto, B Peixoto, M Melo, L Cabral, M Bessa - Education Sciences, 2021 - mdpi.com
Virtual reality has shown to have great potential as an educational tool when it comes to new
learning methods. With the growth and dissemination of this technology, there is a massive …

Exploring differences in student learning and behavior between real-life and virtual reality chemistry laboratories

E Hu-Au, S Okita - Journal of Science Education and Technology, 2021 - Springer
Recent global events and educational trends have led schools to heavily rely on digital
media to educate their students. Science classes, in particular, stand to lose substantial …

Teachers' Perceptions of E-Learning in Malaysian Secondary Schools.

ML Cheok, SL Wong, AF Ayub, R Mahmud - Malaysian Online Journal of …, 2017 - ERIC
Malaysian teachers are constantly challenged with many new technologies that are believed
to enable them to perform their job better. In 2013, they have been given access to an online …