A systematic review: Virtual-reality-based techniques for human exercises and health improvement

SG Ali, X Wang, P Li, Y Jung, L Bi, J Kim… - Frontiers in Public …, 2023 - frontiersin.org
Virtual Reality (VR) has emerged as a new safe and efficient tool for the rehabilitation of
many childhood and adulthood illnesses. VR-based therapies have the potential to improve …

[HTML][HTML] Virtual Versus Reality: A Systematic Review of Real-World Built Environment Tasks Performed in CAVEs and a Framework for Performance and Experience …

AC Pogmore, RJ Davies, NJ Cooke - Virtual Worlds, 2024 - mdpi.com
With operations in the built environment becoming increasingly data-rich (via Building
Information Models and Internet of Things devices) and the rapid development of highly …

Effects of virtual hand representation on interaction and embodiment in HMD-based virtual environments using controllers

C Lougiakis, A Katifori, M Roussou… - 2020 IEEE Conference …, 2020 - ieeexplore.ieee.org
Many studies have been conducted in the past few years that focus on interaction and
embodiment in the field of virtual reality. However, despite the recent widespread use and …

Comparison of a vr stylus with a controller, hand tracking, and a mouse for object manipulation and medical marking tasks in virtual reality

HR Rantamaa, J Kangas, SK Kumar, H Mehtonen… - Applied Sciences, 2023 - mdpi.com
In medical surgery planning, virtual reality (VR) provides a working environment, where 3D
images of the operation area can be utilized. VR allows 3D imaging data to be viewed in a …

Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality

T Luong, YF Cheng, M Möbus… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Virtual Reality (VR) systems have traditionally required users to operate the user interface
with controllers in mid-air. More recent VR systems, however, integrate cameras to track the …

Open data exploration in virtual reality: a comparative study of input technology

N Reski, A Alissandrakis - Virtual Reality, 2020 - Springer
In this article, we compare three different input technologies (gamepad, vision-based motion
controls, room-scale) for an interactive virtual reality (VR) environment. The overall system is …

[HTML][HTML] Human femur fracture by mechanical compression: Towards the repeatability of bone fracture acquisition

FD Pérez-Cano, JR Jiménez-Pérez… - Computers in Biology …, 2023 - Elsevier
The increase in life expectancy combined with greater bone fragility over the years is
causing a rise in the bone fracture cases. Femur fractures are the most important due to their …

Touch and beyond: Comparing physical and virtual reality visualizations

K Danyluk, T Ulusoy, W Wei… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
We compare physical and virtual reality (VR) versions of simple data visualizations and
explore how the addition of virtual annotation and filtering tools affects how viewers solve …

The impact of the input interface in a virtual environment: the Vive controller and the Myo armband

LT De Paolis, V De Luca - Virtual Reality, 2020 - Springer
Gesture-based touchless devices are becoming a widespread alternative to traditional
gaming devices such as joysticks or gamepads. However, the impact of such devices on the …

Trade-off between task accuracy, task completion time and naturalness for direct object manipulation in virtual reality

J Kangas, SK Kumar, H Mehtonen, J Järnstedt… - Multimodal …, 2022 - mdpi.com
Virtual reality devices are used for several application domains, such as medicine,
entertainment, marketing and training. A handheld controller is the common interaction …