Assistive technology interventions for adolescents and adults with learning disabilities: An evidence-based systematic review and meta-analysis

B Perelmutter, KK McGregor, KR Gordon - Computers & education, 2017 - Elsevier
Background An increasing amount of assistive technology interventions exist for
adolescents and adults with learning disabilities, but there has been no systematic review of …

Recommender systems in e-learning environments: a survey of the state-of-the-art and possible extensions

A Klašnja-Milićević, M Ivanović… - Artificial Intelligence …, 2015 - Springer
With the development of sophisticated e-learning environments, personalization is
becoming an important feature in e-learning systems due to the differences in background …

Emerging issues and current trends in assistive technology use 2007–2010: practising, assisting and enabling learning for all

C Abbott, D Brown, L Evett… - Disability and …, 2014 - Taylor & Francis
Following an earlier review in 2007, a further review of the academic literature relating to the
uses of assistive technology (AT) by children and young people was completed, covering …

Universal usability: Past, present, and future

G Meiselwitz, B Wentz, J Lazar - Foundations and Trends® in …, 2010 - nowpublishers.com
Computers are used all over the world in a variety of contexts by users with all levels of
technical experience. This includes users such as kindergarteners, older users, people with …

Recommender systems in e-learning environments

A Klašnja-Milićević, B Vesin, M Ivanović… - E-learning systems …, 2017 - Springer
Recommender system can be defined as a platform for providing recommendations to users
based on their personal likes and dislikes. These systems use a specific type of information …

Downtown, a subway adventure: Using learning analytics to improve the development of a learning game for people with intellectual disabilities

AR Cano, B Fernández-Manjón… - 2016 IEEE 16th …, 2016 - ieeexplore.ieee.org
In this paper we analyze the process of designing and develo** a Serious Game intended
to train people with intellectual disabilities in moving around a city using the public …

Serious play, serious problems: Issues with eBook applications

C Baird, M Henninger - Cosmopolitan Civil Societies: An …, 2011 - search.informit.org
This paper explores the extent to which a digital technology (Apple i-Pad) supports the
development of literacy skills. Literacy was traditionally deemed to include reading and …

Towards the identification of players' profiles using game's data analysis based on regression model and clustering

S Benmakrelouf, N Mezghani, N Kara - Proceedings of the 2015 IEEE …, 2015 - dl.acm.org
Personalization of serious games is an important factor for motivating and engaging players.
It requires the identification of players' profiles through the analysis of large volume of data …

[PDF][PDF] The Significance of Edutainment Concept in Video-Based Learning in Proposing the Elements of Educational Music Video for Children's Learning.

HS Othman, SB Zaibon, AHZ Abidin - International Journal of …, 2022 - researchgate.net
A video-based learning (VBL) has long practically been used in the education environment
to help students enhance their level of understanding. Educational content for VBL has been …

[PDF][PDF] Learning difference and digital technologies: a literature review of research involving children and young people using assistive technologies 2007-2010

C Abbott, D Brown, L Evett, P Standen… - ESRC Seminar Series …, 2011 - academia.edu
This literature review is designed to build on a previous publication (Abbott 2007a) and to
indicate changes in the scope and trends found in assistive technologies and related …