Assistive technology interventions for adolescents and adults with learning disabilities: An evidence-based systematic review and meta-analysis
Background An increasing amount of assistive technology interventions exist for
adolescents and adults with learning disabilities, but there has been no systematic review of …
adolescents and adults with learning disabilities, but there has been no systematic review of …
Recommender systems in e-learning environments: a survey of the state-of-the-art and possible extensions
With the development of sophisticated e-learning environments, personalization is
becoming an important feature in e-learning systems due to the differences in background …
becoming an important feature in e-learning systems due to the differences in background …
Emerging issues and current trends in assistive technology use 2007–2010: practising, assisting and enabling learning for all
Following an earlier review in 2007, a further review of the academic literature relating to the
uses of assistive technology (AT) by children and young people was completed, covering …
uses of assistive technology (AT) by children and young people was completed, covering …
Universal usability: Past, present, and future
Computers are used all over the world in a variety of contexts by users with all levels of
technical experience. This includes users such as kindergarteners, older users, people with …
technical experience. This includes users such as kindergarteners, older users, people with …
Recommender systems in e-learning environments
Recommender system can be defined as a platform for providing recommendations to users
based on their personal likes and dislikes. These systems use a specific type of information …
based on their personal likes and dislikes. These systems use a specific type of information …
Downtown, a subway adventure: Using learning analytics to improve the development of a learning game for people with intellectual disabilities
AR Cano, B Fernández-Manjón… - 2016 IEEE 16th …, 2016 - ieeexplore.ieee.org
In this paper we analyze the process of designing and develo** a Serious Game intended
to train people with intellectual disabilities in moving around a city using the public …
to train people with intellectual disabilities in moving around a city using the public …
Serious play, serious problems: Issues with eBook applications
C Baird, M Henninger - Cosmopolitan Civil Societies: An …, 2011 - search.informit.org
This paper explores the extent to which a digital technology (Apple i-Pad) supports the
development of literacy skills. Literacy was traditionally deemed to include reading and …
development of literacy skills. Literacy was traditionally deemed to include reading and …
Towards the identification of players' profiles using game's data analysis based on regression model and clustering
Personalization of serious games is an important factor for motivating and engaging players.
It requires the identification of players' profiles through the analysis of large volume of data …
It requires the identification of players' profiles through the analysis of large volume of data …
[PDF][PDF] The Significance of Edutainment Concept in Video-Based Learning in Proposing the Elements of Educational Music Video for Children's Learning.
A video-based learning (VBL) has long practically been used in the education environment
to help students enhance their level of understanding. Educational content for VBL has been …
to help students enhance their level of understanding. Educational content for VBL has been …
[PDF][PDF] Learning difference and digital technologies: a literature review of research involving children and young people using assistive technologies 2007-2010
This literature review is designed to build on a previous publication (Abbott 2007a) and to
indicate changes in the scope and trends found in assistive technologies and related …
indicate changes in the scope and trends found in assistive technologies and related …