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[CARTE][B] The neural bases of multisensory processes
MM Murray, MT Wallace - 2011 - taylorfrancis.com
It has become accepted in the neuroscience community that perception and performance
are quintessentially multisensory by nature. Using the full palette of modern brain imaging …
are quintessentially multisensory by nature. Using the full palette of modern brain imaging …
A review of the potential of virtual walking techniques for gait rehabilitation
Virtual reality (VR) technology has emerged as a promising tool for studying and
rehabilitating gait disturbances in different cohorts of patients (such as Parkinson's disease …
rehabilitating gait disturbances in different cohorts of patients (such as Parkinson's disease …
Walking improves your cognitive map in environments that are large-scale and large in extent
This study investigated the effect of body-based information (proprioception, etc.) when
participants navigated large-scale virtual marketplaces that were either small (Experiment 1) …
participants navigated large-scale virtual marketplaces that were either small (Experiment 1) …
CyberWalk: Enabling unconstrained omnidirectional walking through virtual environments
Despite many recent developments in virtual reality, an effective locomotion interface which
allows for normal walking through large virtual environments was until recently still lacking …
allows for normal walking through large virtual environments was until recently still lacking …
Velocity-dependent dynamic curvature gain for redirected walking
Redirected walking techniques allow people to walk in a larger virtual space than the
physical extents of the laboratory. We describe two experiments conducted to investigate …
physical extents of the laboratory. We describe two experiments conducted to investigate …
Processing surface EMG signals for exoskeleton motion control
G Yin, X Zhang, D Chen, H Li, J Chen… - Frontiers in …, 2020 - frontiersin.org
The surface electromyography (sEMG) signal has been used for volitional control of robotic
assistive devices. There are still challenges in improving system performance accuracy and …
assistive devices. There are still challenges in improving system performance accuracy and …
Learning to walk in virtual reality
This article provides longitudinal data for when participants learned to travel with a walking
metaphor through virtual reality (VR) worlds, using interfaces that ranged from joystick-only …
metaphor through virtual reality (VR) worlds, using interfaces that ranged from joystick-only …
A novel walking speed estimation scheme and its application to treadmill control for gait rehabilitation
Background Virtual reality (VR) technology along with treadmill training (TT) can effectively
provide goal-oriented practice and promote improved motor learning in patients with …
provide goal-oriented practice and promote improved motor learning in patients with …
Comparing a friction-based uni-directional treadmill and a slip-style omni-directional treadmill on first-time HMD-VR user task performance, cybersickness, postural …
Treadmills allow users to translate their real world walking into movement in virtual worlds.
Conventional treadmills used for fitness can be repurposed for users to move around in …
Conventional treadmills used for fitness can be repurposed for users to move around in …
Walking outside the box: Estimation of detection thresholds for non-forward steps
YH Cho, DH Min, JS Huh, SH Lee… - 2021 IEEE Virtual …, 2021 - ieeexplore.ieee.org
Most virtual reality (VR) experiences are held in limited physical space; therefore, increasing
the physical space's spatial efficiency is an essential task for the VR industry. Redirected …
the physical space's spatial efficiency is an essential task for the VR industry. Redirected …