[KNIHA][B] Studying gamification: The effect of rewards and incentives on motivation

G Richter, DR Raban, S Rafaeli - 2015 - Springer
Gamification is the use of game design elements in non-game contexts to encourage a
desired type of behavior. In recent years gamification systems have been applied in …

[HTML][HTML] Does gamification engage users in online shop**?

A García-Jurado, M Torres-Jiménez… - Electronic Commerce …, 2021 - Elsevier
Since prior research has shown that engagement might exert positive effects on value
creation and continuous purchase intention, this study aims to examine the influence of …

The square-root unscented Kalman filter for state and parameter-estimation

R Van Der Merwe, EA Wan - 2001 IEEE international …, 2001 - ieeexplore.ieee.org
Over the last 20-30 years, the extended Kalman filter (EKF) has become the algorithm of
choice in numerous nonlinear estimation and machine learning applications. These include …

Cognitive science implications for enhancing training effectiveness in a serious gaming context

FL Greitzer, OA Kuchar, K Huston - Journal on Educational Resources in …, 2007 - dl.acm.org
Serious games use entertainment principles, creativity, and technology to meet government
or corporate training objectives, but these principles alone will not guarantee that the …

Introduction to games-based learning

S Tang, M Hanneghan, A El Rhalibi - Games-based learning …, 2009 - igi-global.com
Games-based learning takes advantage of gaming technologies to create a fun, motivating,
and interactive virtual learning environment that promotes situated experiential learning …

Educational games (EG) design framework: Combination of game design, pedagogy and content modeling

R Ibrahim, A Jaafar - 2009 international conference on …, 2009 - ieeexplore.ieee.org
Previous studies have found that educational games (EG) provide immersion, motivation,
fun and high level of engagement. Studies also found that EG are able to teach 21 st century …

Interventions to Reduce Academic Procrastination: A Review of Their Theoretical Bases and Characteristics

LA Furlan, T Cristofolini - Handbook of Stress and Academic Anxiety …, 2022 - Springer
This chapter presents the results of the revision of scientific literature about psycho-
educational and clinical approaches to reduce academic procrastination. The intervention …

[HTML][HTML] Reducing procrastination using a smartphone-based treatment program: A randomized controlled pilot study

CA Lukas, M Berking - Internet interventions, 2018 - Elsevier
Background Procrastination affects a large number of individuals and is associated with
significant mental health problems. Despite the deleterious consequences individuals …

Short-term effects of playing computer games on attention

AY Tahiroglu, GG Celik, A Avci… - Journal of Attention …, 2010 - journals.sagepub.com
Objective: The main aim of the present study is to investigate the short-term cognitive effects
of computer games in children with different psychiatric disorders and normal controls …

An investigation of coopetitive pedagogic design for knowledge creation in web-based learning

FL Fu, YL Wu, HC Ho - Computers & Education, 2009 - Elsevier
Information and communication technologies (ICTs) have created a supportive environment
for collaborative learning at the expense of student motivation and engagement. This study …