[KNIHA][B] Studying gamification: The effect of rewards and incentives on motivation
Gamification is the use of game design elements in non-game contexts to encourage a
desired type of behavior. In recent years gamification systems have been applied in …
desired type of behavior. In recent years gamification systems have been applied in …
[HTML][HTML] Does gamification engage users in online shop**?
Since prior research has shown that engagement might exert positive effects on value
creation and continuous purchase intention, this study aims to examine the influence of …
creation and continuous purchase intention, this study aims to examine the influence of …
The square-root unscented Kalman filter for state and parameter-estimation
Over the last 20-30 years, the extended Kalman filter (EKF) has become the algorithm of
choice in numerous nonlinear estimation and machine learning applications. These include …
choice in numerous nonlinear estimation and machine learning applications. These include …
Cognitive science implications for enhancing training effectiveness in a serious gaming context
FL Greitzer, OA Kuchar, K Huston - Journal on Educational Resources in …, 2007 - dl.acm.org
Serious games use entertainment principles, creativity, and technology to meet government
or corporate training objectives, but these principles alone will not guarantee that the …
or corporate training objectives, but these principles alone will not guarantee that the …
Introduction to games-based learning
Games-based learning takes advantage of gaming technologies to create a fun, motivating,
and interactive virtual learning environment that promotes situated experiential learning …
and interactive virtual learning environment that promotes situated experiential learning …
Educational games (EG) design framework: Combination of game design, pedagogy and content modeling
Previous studies have found that educational games (EG) provide immersion, motivation,
fun and high level of engagement. Studies also found that EG are able to teach 21 st century …
fun and high level of engagement. Studies also found that EG are able to teach 21 st century …
Interventions to Reduce Academic Procrastination: A Review of Their Theoretical Bases and Characteristics
LA Furlan, T Cristofolini - Handbook of Stress and Academic Anxiety …, 2022 - Springer
This chapter presents the results of the revision of scientific literature about psycho-
educational and clinical approaches to reduce academic procrastination. The intervention …
educational and clinical approaches to reduce academic procrastination. The intervention …
[HTML][HTML] Reducing procrastination using a smartphone-based treatment program: A randomized controlled pilot study
CA Lukas, M Berking - Internet interventions, 2018 - Elsevier
Background Procrastination affects a large number of individuals and is associated with
significant mental health problems. Despite the deleterious consequences individuals …
significant mental health problems. Despite the deleterious consequences individuals …
Short-term effects of playing computer games on attention
Objective: The main aim of the present study is to investigate the short-term cognitive effects
of computer games in children with different psychiatric disorders and normal controls …
of computer games in children with different psychiatric disorders and normal controls …
An investigation of coopetitive pedagogic design for knowledge creation in web-based learning
FL Fu, YL Wu, HC Ho - Computers & Education, 2009 - Elsevier
Information and communication technologies (ICTs) have created a supportive environment
for collaborative learning at the expense of student motivation and engagement. This study …
for collaborative learning at the expense of student motivation and engagement. This study …