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Contextual gamification of social interaction–towards increasing motivation in social e-learning
In current e-learning studies, one of the main challenges is to keep learners motivated in
performing desirable learning behaviours and achieving learning goals. Towards tackling …
performing desirable learning behaviours and achieving learning goals. Towards tackling …
Adaptive social learning based on crowdsourcing
Many techniques have been developed to enhance learning experience with computer
technology. A particularly great influence of technology on learning came with the …
technology. A particularly great influence of technology on learning came with the …
Towards understanding learning behavior patterns in social adaptive personalized e-learning systems
Implicit user modeling has always long since played an important role in supporting
personalized web-based e-learning environments and is increasingly important in other …
personalized web-based e-learning environments and is increasingly important in other …
[PDF][PDF] A SOCIAL PERSONALIZED ADAPTIVE E-LEARNING ENVIRONMENT: A CASE STUDY IN TOPOLOR.
Adaptive e-Learning is a process where learning contents are delivered to learners
adaptively, namely, the appropriate contents are delivered to the learners in an appropriate …
adaptively, namely, the appropriate contents are delivered to the learners in an appropriate …
A device-interaction model for users with special needs
Interaction is a fundamental part of using any computer system but it is still an issue for
people with special needs. In order to improve this situation, this paper describes a new …
people with special needs. In order to improve this situation, this paper describes a new …
Evaluation study of eLGuide: A framework for adaptive e‐learning
This paper outlines the design and development of an intelligent tutoring technique to
personalize the navigation of individual users in the course content and generate advice to …
personalize the navigation of individual users in the course content and generate advice to …
The main aspects of adaptive educational games for normal and disabled/disordered learners: A comprehensive study
YM Jumaa, SM Moussa… - 2017 Eighth International …, 2017 - ieeexplore.ieee.org
Gamifying the educational systems implies the application of gaming rules in a non-gaming
context. This has positively-affected the success and engagement of learners in the learning …
context. This has positively-affected the success and engagement of learners in the learning …
Social e-learning in topolor: a case study
Social e-learning is a process through which learners achieve their learning goals via social
interactions with each other by sharing knowledge, skills, abilities and educational materials …
interactions with each other by sharing knowledge, skills, abilities and educational materials …
Multifaceted open social learner modelling
Open social learner modelling (OSLM) approaches are promoted in order to assist learners
in self-directed and self-determined learning in a social context. Still, most approaches only …
in self-directed and self-determined learning in a social context. Still, most approaches only …
Making it game-like: Topolor 2 and gamified social e-learning
This paper briefly introduces Topolor 2, a social personalised adaptive e-learning
environment with novel gamification features, aiming at reducing undesirable 'noise'effects …
environment with novel gamification features, aiming at reducing undesirable 'noise'effects …