Contextual gamification of social interaction–towards increasing motivation in social e-learning

L Shi, AI Cristea, S Hadzidedic… - Advances in Web-Based …, 2014 - Springer
In current e-learning studies, one of the main challenges is to keep learners motivated in
performing desirable learning behaviours and achieving learning goals. Towards tackling …

Adaptive social learning based on crowdsourcing

E Karataev, V Zadorozhny - IEEE Transactions on Learning …, 2016 - ieeexplore.ieee.org
Many techniques have been developed to enhance learning experience with computer
technology. A particularly great influence of technology on learning came with the …

Towards understanding learning behavior patterns in social adaptive personalized e-learning systems

L Shi, AI Cristea, MSK Awan… - Proceedings of the …, 2013 - wrap.warwick.ac.uk
Implicit user modeling has always long since played an important role in supporting
personalized web-based e-learning environments and is increasingly important in other …

[PDF][PDF] A SOCIAL PERSONALIZED ADAPTIVE E-LEARNING ENVIRONMENT: A CASE STUDY IN TOPOLOR.

L Shi, AI Cristea, JGK Foss, DA Qudah… - … International Journal on …, 2013 - academia.edu
Adaptive e-Learning is a process where learning contents are delivered to learners
adaptively, namely, the appropriate contents are delivered to the learners in an appropriate …

A device-interaction model for users with special needs

JJ Ojeda-Castelo, JA Piedra-Fernandez… - Multimedia Tools and …, 2021 - Springer
Interaction is a fundamental part of using any computer system but it is still an issue for
people with special needs. In order to improve this situation, this paper describes a new …

Evaluation study of eLGuide: A framework for adaptive e‐learning

A Zafar, I Albidewi - Computer Applications in Engineering …, 2015 - Wiley Online Library
This paper outlines the design and development of an intelligent tutoring technique to
personalize the navigation of individual users in the course content and generate advice to …

The main aspects of adaptive educational games for normal and disabled/disordered learners: A comprehensive study

YM Jumaa, SM Moussa… - 2017 Eighth International …, 2017 - ieeexplore.ieee.org
Gamifying the educational systems implies the application of gaming rules in a non-gaming
context. This has positively-affected the success and engagement of learners in the learning …

Social e-learning in topolor: a case study

L Shi, D Al-Qudah, A Cristea - 2013 - livrepository.liverpool.ac.uk
Social e-learning is a process through which learners achieve their learning goals via social
interactions with each other by sharing knowledge, skills, abilities and educational materials …

Multifaceted open social learner modelling

L Shi, AI Cristea, S Hadzidedic - Advances in Web-Based Learning–ICWL …, 2014 - Springer
Open social learner modelling (OSLM) approaches are promoted in order to assist learners
in self-directed and self-determined learning in a social context. Still, most approaches only …

Making it game-like: Topolor 2 and gamified social e-learning

L Shi, A Cristea - … of the 22nd Conference on User …, 2014 - livrepository.liverpool.ac.uk
This paper briefly introduces Topolor 2, a social personalised adaptive e-learning
environment with novel gamification features, aiming at reducing undesirable 'noise'effects …