Evolution of indoor positioning technologies: A survey

RF Brena, JP García-Vázquez… - Journal of …, 2017 - Wiley Online Library
Indoor positioning systems (IPS) use sensors and communication technologies to locate
objects in indoor environments. IPS are attracting scientific and enterprise interest because …

[PDF][PDF] Overview of virtual reality technologies

Y Boas - Interactive Multimedia Conference, 2013 - davidmarlett.com
The promise of being able to be inside another world might be resolved by Virtual Reality. It
wouldn't be naïve to assume that we will be able to enter and completely feel another world …

Performance evaluation of the 1st and 2nd generation Kinect for multimedia applications

S Zennaro, M Munaro, S Milani… - … on Multimedia and …, 2015 - ieeexplore.ieee.org
Microsoft Kinect had a key role in the development of consumer depth sensors being the
device that brought depth acquisition to the mass market. Despite the success of this sensor …

Deep neural networks for depression recognition based on 2d and 3d facial expressions under emotional stimulus tasks

W Guo, H Yang, Z Liu, Y Xu, B Hu - Frontiers in neuroscience, 2021 - frontiersin.org
The proportion of individuals with depression has rapidly increased along with the growth of
the global population. Depression has been the currently most prevalent mental health …

One-shot person re-identification with a consumer depth camera

M Munaro, A Fossati, A Basso, E Menegatti… - Person Re …, 2014 - Springer
In this chapter, we propose a comparison between two techniques for one-shot person re-
identification from soft biometric cues. One is based upon a descriptor composed of features …

Kinect in education: A proposal for children with autism

E Boutsika - Procedia Computer Science, 2014 - Elsevier
For years, the games, except their entertaining aspect, have acquired an educational
character. In recent decades, games have evolved and we were led up to the electronic …

3D reconstruction of freely moving persons for re-identification with a depth sensor

M Munaro, A Basso, A Fossati… - … on robotics and …, 2014 - ieeexplore.ieee.org
In this work, we describe a novel method for creating 3D models of persons freely moving in
front of a consumer depth sensor and we show how they can be used for long-term person …

A state of the art report on kinect sensor setups in computer vision

K Berger, S Meister, R Nair, D Kondermann - Time-of-Flight and Depth …, 2013 - Springer
During the last three years after the launch of the Microsoft Kinect® in the end-consumer
market we have become witnesses of a small revolution in computer vision research …

A study on emotion recognition from body gestures using Kinect sensor

S Saha, S Datta, A Konar… - … on communication and …, 2014 - ieeexplore.ieee.org
This novel work is aimed at the study of emotion recognition from gestures using Kinect
sensor. The Kinect sensor along with Software Development Kit (SDK) generates the human …

Gaming and the limits of digital embodiment

R Farrow, I Iacovides - Philosophy & Technology, 2014 - Springer
This paper discusses the nature and limits of player embodiment within digital games. We
identify a convergence between everyday bodily actions and activity within digital …