[HTML][HTML] ChatGPT in education: A blessing or a curse? A qualitative study exploring early adopters' utilization and perceptions

RH Mogavi, C Deng, JJ Kim, P Zhou, YD Kwon… - Computers in Human …, 2024 - Elsevier
To foster the development of pedagogically potent and ethically sound AI-integrated
learning landscapes, it is pivotal to critically explore the perceptions and experiences of the …

Exploring user perspectives on chatgpt: Applications, perceptions, and implications for ai-integrated education

RH Mogavi, C Deng, JJ Kim, P Zhou, YD Kwon… - arxiv preprint arxiv …, 2023 - arxiv.org
To foster the development of pedagogically potent and ethically sound AI-integrated
learning landscapes, it is pivotal to critically explore the perceptions and experiences of the …

Online class or flipped-jigsaw learning? Which one promotes academic motivation during the COVID-19 pandemic?

AM Haftador, F Shirazi, Z Mohebbi - BMC Medical Education, 2021 - Springer
Background Due to the progress in COVID-19, education has undergone a huge change all
around the world, leading all universities to move towards distance learning. In this context …

Implementing Online Integrated Character Education and Parental Engagement in Local Cultural Values Cultivation.

F Ariani, N Ulfatin, A Supriyanto, I Arifin - European Journal of Educational …, 2022 - ERIC
Character education is urgent in passing down the ethical and moral values in the cultured
community life. The local cultural values are a source of ethics and moral education for …

When gamification spoils your learning: A qualitative case study of gamification misuse in a language-learning app

R Hadi Mogavi, B Guo, Y Zhang, EU Haq… - Proceedings of the …, 2022 - dl.acm.org
More and more learning apps like Duolingo are using some form of gamification (eg,
badges, points, and leaderboards) to enhance user learning. However, they are not always …

Exploring English language instruction through synchronous virtual meetings in Indonesian EFL context: Pedagogical approaches, opportunities and challenges, and …

RE Prasetya - Journal on English as a Foreign …, 2024 - e-journal.iain-palangkaraya.ac.id
Despite the increasing adoption of synchronous virtual meetings (SVMs), a notable gap
exists in understanding the specific pedagogical approaches favored by educators in …

Envisioning an inclusive metaverse: Student perspectives on accessible and empowering metaverse-enabled learning

R Hadi Mogavi, J Hoffman, C Deng, Y Du… - Proceedings of the …, 2023 - dl.acm.org
The emergence of the metaverse is being widely viewed as a revolutionary technology
owing to a myriad of factors, particularly the potential to increase the accessibility of learning …

More gamification is not always better: A case study of promotional gamification in a question answering website

R Hadi Mogavi, EU Haq, S Gujar, P Hui… - Proceedings of the ACM …, 2022 - dl.acm.org
Community Question Answering Websites (CQAs) like Stack Overflow rely on continuous
user contributions to keep their services active. Nevertheless, they often undergo a sharp …

" We picked community over privacy": Privacy and Security Concerns Emerging from Remote Learning Sociotechnical Infrastructure During COVID-19

KB Wagman, EB Blinder, K Song, A Vignon… - Proceedings of the …, 2023 - dl.acm.org
With the rapid shift to remote learning in the early days of the COVID-19 pandemic, parents,
teachers, and students had to quickly adapt to what scholars have called" emergency …

What do users think of promotional gamification schemes? a qualitative case study in a question answering website

R Hadi Mogavi, Y Zhang, EU Haq, Y Wu… - Proceedings of the ACM …, 2022 - dl.acm.org
In recent years, studies on the user experience have emerged as an indispensable part of
any gamification research. The study of user experience enables gamification designers and …