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[HTML][HTML] ChatGPT in education: A blessing or a curse? A qualitative study exploring early adopters' utilization and perceptions
To foster the development of pedagogically potent and ethically sound AI-integrated
learning landscapes, it is pivotal to critically explore the perceptions and experiences of the …
learning landscapes, it is pivotal to critically explore the perceptions and experiences of the …
Exploring user perspectives on chatgpt: Applications, perceptions, and implications for ai-integrated education
To foster the development of pedagogically potent and ethically sound AI-integrated
learning landscapes, it is pivotal to critically explore the perceptions and experiences of the …
learning landscapes, it is pivotal to critically explore the perceptions and experiences of the …
Online class or flipped-jigsaw learning? Which one promotes academic motivation during the COVID-19 pandemic?
Background Due to the progress in COVID-19, education has undergone a huge change all
around the world, leading all universities to move towards distance learning. In this context …
around the world, leading all universities to move towards distance learning. In this context …
Implementing Online Integrated Character Education and Parental Engagement in Local Cultural Values Cultivation.
Character education is urgent in passing down the ethical and moral values in the cultured
community life. The local cultural values are a source of ethics and moral education for …
community life. The local cultural values are a source of ethics and moral education for …
When gamification spoils your learning: A qualitative case study of gamification misuse in a language-learning app
More and more learning apps like Duolingo are using some form of gamification (eg,
badges, points, and leaderboards) to enhance user learning. However, they are not always …
badges, points, and leaderboards) to enhance user learning. However, they are not always …
Exploring English language instruction through synchronous virtual meetings in Indonesian EFL context: Pedagogical approaches, opportunities and challenges, and …
RE Prasetya - Journal on English as a Foreign …, 2024 - e-journal.iain-palangkaraya.ac.id
Despite the increasing adoption of synchronous virtual meetings (SVMs), a notable gap
exists in understanding the specific pedagogical approaches favored by educators in …
exists in understanding the specific pedagogical approaches favored by educators in …
Envisioning an inclusive metaverse: Student perspectives on accessible and empowering metaverse-enabled learning
R Hadi Mogavi, J Hoffman, C Deng, Y Du… - Proceedings of the …, 2023 - dl.acm.org
The emergence of the metaverse is being widely viewed as a revolutionary technology
owing to a myriad of factors, particularly the potential to increase the accessibility of learning …
owing to a myriad of factors, particularly the potential to increase the accessibility of learning …
More gamification is not always better: A case study of promotional gamification in a question answering website
Community Question Answering Websites (CQAs) like Stack Overflow rely on continuous
user contributions to keep their services active. Nevertheless, they often undergo a sharp …
user contributions to keep their services active. Nevertheless, they often undergo a sharp …
" We picked community over privacy": Privacy and Security Concerns Emerging from Remote Learning Sociotechnical Infrastructure During COVID-19
KB Wagman, EB Blinder, K Song, A Vignon… - Proceedings of the …, 2023 - dl.acm.org
With the rapid shift to remote learning in the early days of the COVID-19 pandemic, parents,
teachers, and students had to quickly adapt to what scholars have called" emergency …
teachers, and students had to quickly adapt to what scholars have called" emergency …
What do users think of promotional gamification schemes? a qualitative case study in a question answering website
In recent years, studies on the user experience have emerged as an indispensable part of
any gamification research. The study of user experience enables gamification designers and …
any gamification research. The study of user experience enables gamification designers and …