[HTML][HTML] Automatic feedback in online learning environments: A systematic literature review

AP Cavalcanti, A Barbosa, R Carvalho, F Freitas… - … and Education: Artificial …, 2021 - Elsevier
Feedback is an essential component of scaffolding for learning. Feedback provides insights
into the assistance of learners in terms of achieving learning goals and improving self …

Game-inspired pedagogical conversational agents: A systematic literature review

B Khosrawi-Rad, L Grogorick… - AIS Transactions on …, 2023 - aisel.aisnet.org
Pedagogical conversational agents (PCAs) are an innovative way to help learners improve
their academic performance via intelligent dialog systems. However, PCAs have not yet …

Aprendizaje estratégico y tecnologías de la información y la comunicación: una revisión crítica

C Monerero Font, A Badia Garganté - … y Cultura en la Sociedad de la …, 2013 - torrossa.com
En este artículo se presenta un esquema de redefinición de estrategia de aprendizaje,
basada en las contribuciones recientes de las tecnologías del aprendizaje. Esta nueva …

Building resilience against hostile information influence activities: How a new media literacy learning platform was developed for the Estonian defense forces

A Ventsel, S Hansson, M Rickberg… - Armed Forces & …, 2024 - journals.sagepub.com
Modern societies are characterized by unprecedently broad and fast diffusion of various
forms of false and harmful information. Military personnel's motivation to defend their country …

[PDF][PDF] Usability of context-aware mobile educational game

C Lu, M Chang, E Huang, C Ching-Wen - Knowledge Management & E …, 2011 - Citeseer
Ubiquitous learning is an innovative approach that combines mobile learning and context-
awareness, can be seen as kind of location-based services, first detects user's location …

Context-aware mobile role playing game for learning

C Lu, M Chang, Kinshuk, E Huang… - The New Development of …, 2014 - Springer
This book chapter discusses the research findings of a context-aware mobile role-playing
game that can automatically generate personalized context-aware learning activities based …

An approach for integrating 3D virtual worlds with multiagent systems

J Blair, F Lin - … IEEE Workshops of International Conference on …, 2011 - ieeexplore.ieee.org
Education is incorporating more and more of the capabilities provided by the Internet. One
such move is the incorporation of 3D virtual worlds in the learning environment. Another is …

[PDF][PDF] Adaptive quiz generation using Thompson sampling

F Lin - Third Workshop Eliciting Adaptive Sequences for …, 2020 - jiji.cat
This paper proposes an approach to generating quizzes for a gamified formative
assessment system, QuizMASter. To improve its performance and incorporate adaptivity to …

TSI-enhanced pedagogical agents to engage learners in virtual worlds

S Leung, S Virwaney, F Lin, AJ Armstrong… - International Journal of …, 2013 - igi-global.com
Building pedagogical applications in virtual worlds is a multi-disciplinary endeavor that
involves learning theories, application development framework, and mediated …

A conceptual design of multi-agent based personalized quiz game

MM Weng, I Fakinlede, F Lin, TK Shih… - 2011 IEEE 11th …, 2011 - ieeexplore.ieee.org
This paper presents the conceptual design of a virtual 3D quiz game based on a multi-agent
system (MAS) architecture aptly named QuizMASter. The QuizMASter supports formative …