Digital game-based learning in K-12 mathematics education: a systematic literature review

MH Hussein, SH Ow, MM Elaish, EO Jensen - Education and Information …, 2022 - Springer
The application of mathematical skills is essential to our daily routine and is foundational for
numerous disciplines. Among various computer-supported learning methods, Digital Game …

To learn scientifically, effectively, and enjoyably: A review of educational games

J Zeng, S Parks, J Shang - Human Behavior and Emerging …, 2020 - Wiley Online Library
With the rapid development of technology, the variety, quality, performance, and social
penetration of video games has reached an unprecedented height. The cross‐border …

[PDF][PDF] Web Based and Online Applications in STEM Education.

C Kefalis, A Drigas - Int. J. Eng. Pedagog., 2019 - researchgate.net
STEM is an educational approach to the integration of science, mathematics, engineering
and technology which are taught as nunnery through real life-inspired activities. In this paper …

Applications of data science to game learning analytics data: A systematic literature review

C Alonso-Fernández, A Calvo-Morata, M Freire… - Computers & …, 2019 - Elsevier
Data science techniques, nowadays widespread across all fields, can also be applied to the
wealth of information derived from student interactions with serious games. Use of data …

Effects of digital games on student motivation in mathematics: A meta‐analysis in K‐12

D Fadda, M Pellegrini, G Vivanet… - Journal of Computer …, 2022 - Wiley Online Library
Background Motivation is an important factor in the learning process and supporting
students' motivation in mathematics is a significant challenge for educators. Educational …

Meaningful learning in mathematics: A research synthesis of teaching approaches

R Koskinen, H Pitkäniemi - 2022 - erepo.uef.fi
The premise on which our synthesis is based is the fragmentation of research focused on
teaching and learning in mathematics. Our intention is to build an aggregate synthesis from …

[KİTAP][B] Evaluasi Proses dan Hasil Belajar (EPHB) Matematika dengan Diskusi dan Simulasi (DiSi)

A Faradillah, W Hadi, S Soro - 2020 - books.google.com
Buku ini berisi tentang Evaluasi Proses dan Hasil Belajar (EPHB) dalam pembelajaran
matematika yang mengandung kegiatan diskusi dan simulasi. Hal ini bertujuan agar …

To prove or improve, that is the question: The resurgence of comparative, confounded research between 2010 and 2019

PC Honebein, CM Reigeluth - Educational Technology Research and …, 2021 - Springer
Abstract Between 2010 and 2019, ETR&D experienced increased publication of a specific
type of research that does not provide useful knowledge to the instructional design field. This …

Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms

WT Wang, M Kartika Sari - Journal of Educational Computing …, 2024 - journals.sagepub.com
The designs of gamification platforms are diverse and constantly evolving. Excessive use of
various game mechanisms in learning platforms can distract from the learning process …

Motivating and engaging students using educational technologies

BD Jones - Handbook of research in educational communications …, 2020 - Springer
The aim of this chapter is to examine learners' motivation and engagement in educational
settings, with a focus on educational technologies. This chapter is intended to serve a variety …