Digital game-based learning in K-12 mathematics education: a systematic literature review
The application of mathematical skills is essential to our daily routine and is foundational for
numerous disciplines. Among various computer-supported learning methods, Digital Game …
numerous disciplines. Among various computer-supported learning methods, Digital Game …
To learn scientifically, effectively, and enjoyably: A review of educational games
J Zeng, S Parks, J Shang - Human Behavior and Emerging …, 2020 - Wiley Online Library
With the rapid development of technology, the variety, quality, performance, and social
penetration of video games has reached an unprecedented height. The cross‐border …
penetration of video games has reached an unprecedented height. The cross‐border …
[PDF][PDF] Web Based and Online Applications in STEM Education.
C Kefalis, A Drigas - Int. J. Eng. Pedagog., 2019 - researchgate.net
STEM is an educational approach to the integration of science, mathematics, engineering
and technology which are taught as nunnery through real life-inspired activities. In this paper …
and technology which are taught as nunnery through real life-inspired activities. In this paper …
Applications of data science to game learning analytics data: A systematic literature review
Data science techniques, nowadays widespread across all fields, can also be applied to the
wealth of information derived from student interactions with serious games. Use of data …
wealth of information derived from student interactions with serious games. Use of data …
Effects of digital games on student motivation in mathematics: A meta‐analysis in K‐12
Background Motivation is an important factor in the learning process and supporting
students' motivation in mathematics is a significant challenge for educators. Educational …
students' motivation in mathematics is a significant challenge for educators. Educational …
Meaningful learning in mathematics: A research synthesis of teaching approaches
R Koskinen, H Pitkäniemi - 2022 - erepo.uef.fi
The premise on which our synthesis is based is the fragmentation of research focused on
teaching and learning in mathematics. Our intention is to build an aggregate synthesis from …
teaching and learning in mathematics. Our intention is to build an aggregate synthesis from …
[KİTAP][B] Evaluasi Proses dan Hasil Belajar (EPHB) Matematika dengan Diskusi dan Simulasi (DiSi)
Buku ini berisi tentang Evaluasi Proses dan Hasil Belajar (EPHB) dalam pembelajaran
matematika yang mengandung kegiatan diskusi dan simulasi. Hal ini bertujuan agar …
matematika yang mengandung kegiatan diskusi dan simulasi. Hal ini bertujuan agar …
To prove or improve, that is the question: The resurgence of comparative, confounded research between 2010 and 2019
PC Honebein, CM Reigeluth - Educational Technology Research and …, 2021 - Springer
Abstract Between 2010 and 2019, ETR&D experienced increased publication of a specific
type of research that does not provide useful knowledge to the instructional design field. This …
type of research that does not provide useful knowledge to the instructional design field. This …
Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms
The designs of gamification platforms are diverse and constantly evolving. Excessive use of
various game mechanisms in learning platforms can distract from the learning process …
various game mechanisms in learning platforms can distract from the learning process …
Motivating and engaging students using educational technologies
BD Jones - Handbook of research in educational communications …, 2020 - Springer
The aim of this chapter is to examine learners' motivation and engagement in educational
settings, with a focus on educational technologies. This chapter is intended to serve a variety …
settings, with a focus on educational technologies. This chapter is intended to serve a variety …