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[HTML][HTML] Children's play and problem-solving in motion-based learning technologies using a multi-modal mixed methods approach
Abstract Motion-Based Learning Technologies (MBLT) offer a promising approach for
integrating play and problem-solving behaviour within children's learning. The proliferation …
integrating play and problem-solving behaviour within children's learning. The proliferation …
A meta-analysis of tangible learning studies from the tei conference
Y Li, M Liang, J Preissing, N Bachl, MM Dutoit… - Proceedings of the …, 2022 - dl.acm.org
Tangible learning has received increasing attention. However, in the recent decade, it has
no comprehensive overview. This study aimed to fill the gap and reviewed 92 publications …
no comprehensive overview. This study aimed to fill the gap and reviewed 92 publications …
Accembly at home: Accessible spatial programming for children with visual impairments and their families
Accessible introductory programming environments are scarce, and their study within
ecological settings (eg, at home) is almost non-existent. We present ACCembly, an …
ecological settings (eg, at home) is almost non-existent. We present ACCembly, an …
Coding together: On co-located and remote collaboration between children with mixed-visual abilities
Collaborative coding environments foster learning, social skills, computational thinking
training, and supportive relationships. In the context of inclusive education, these …
training, and supportive relationships. In the context of inclusive education, these …
Using digitally enhanced tangible materials for teaching fractions: Results of a project
E Fokides, K Alatzas - Technology, Knowledge and Learning, 2023 - Springer
Primary school students have trouble understanding concepts related to fractions. On the
other hand, technology constantly provides interesting tools that stimulate students' interest …
other hand, technology constantly provides interesting tools that stimulate students' interest …
Social and Curious: Lessons in Designing Digital Manipulatives for Young Children
S Matthews, M Nicholas, L Paatsch, L Kervin… - International Journal of …, 2025 - Elsevier
Abstract Introducing Digital Literacy (DL), including Computational Thinking (CT), to young
children develops foundational skills in computer science, problem-solving, and critical …
children develops foundational skills in computer science, problem-solving, and critical …
Exploring Computational Thinking with physical play through design
Physical play has often been leveraged to provide children with active and engaging
learning experiences. However, coding activities are predominantly sedentary in front of the …
learning experiences. However, coding activities are predominantly sedentary in front of the …
Designing Tangible as an Orchestration Tool for Collaborative Activities
Orchestrating collaborative learning activities is a challenge, even with the support of
technology. Tangibles as orchestration tools represent an ambient and embodied approach …
technology. Tangibles as orchestration tools represent an ambient and embodied approach …
Touch, see and talk: Tangibles for engaging learners into graph algorithmic thinking
Algorithmic Thinking (AT) is at the core of Computational Thinking (CT). A number of
initiatives target CT, few of them focus on AT and even less deal with Graph Algorithmic …
initiatives target CT, few of them focus on AT and even less deal with Graph Algorithmic …
Gesture coding: easing the introduction to block-based programming languages with motion controls
S Toro-Guajardo, E Lizama, FJ Gutierrez - International Conference on …, 2022 - Springer
Current approaches that introduce young learners to programming depend heavily on an
exposure to block-based languages. Most, if not all of these, rely on traditional inputs, such …
exposure to block-based languages. Most, if not all of these, rely on traditional inputs, such …