[HTML][HTML] Children's play and problem-solving in motion-based learning technologies using a multi-modal mixed methods approach

S Lee-Cultura, K Sharma, M Giannakos - International Journal of Child …, 2022 - Elsevier
Abstract Motion-Based Learning Technologies (MBLT) offer a promising approach for
integrating play and problem-solving behaviour within children's learning. The proliferation …

A meta-analysis of tangible learning studies from the tei conference

Y Li, M Liang, J Preissing, N Bachl, MM Dutoit… - Proceedings of the …, 2022 - dl.acm.org
Tangible learning has received increasing attention. However, in the recent decade, it has
no comprehensive overview. This study aimed to fill the gap and reviewed 92 publications …

Accembly at home: Accessible spatial programming for children with visual impairments and their families

F Rocha, AC Pires, I Neto, H Nicolau… - Proceedings of the 20th …, 2021 - dl.acm.org
Accessible introductory programming environments are scarce, and their study within
ecological settings (eg, at home) is almost non-existent. We present ACCembly, an …

Coding together: On co-located and remote collaboration between children with mixed-visual abilities

F Rocha, F Correia, I Neto, AC Pires… - Proceedings of the …, 2023 - dl.acm.org
Collaborative coding environments foster learning, social skills, computational thinking
training, and supportive relationships. In the context of inclusive education, these …

Using digitally enhanced tangible materials for teaching fractions: Results of a project

E Fokides, K Alatzas - Technology, Knowledge and Learning, 2023 - Springer
Primary school students have trouble understanding concepts related to fractions. On the
other hand, technology constantly provides interesting tools that stimulate students' interest …

Social and Curious: Lessons in Designing Digital Manipulatives for Young Children

S Matthews, M Nicholas, L Paatsch, L Kervin… - International Journal of …, 2025 - Elsevier
Abstract Introducing Digital Literacy (DL), including Computational Thinking (CT), to young
children develops foundational skills in computer science, problem-solving, and critical …

Exploring Computational Thinking with physical play through design

J Yu, R Hayden, R Roque - Proceedings of the 22nd Annual ACM …, 2023 - dl.acm.org
Physical play has often been leveraged to provide children with active and engaging
learning experiences. However, coding activities are predominantly sedentary in front of the …

Designing Tangible as an Orchestration Tool for Collaborative Activities

Y Li, A Kothiyal, T Weber, B Rossmy, S Mayer… - Multimodal …, 2022 - mdpi.com
Orchestrating collaborative learning activities is a challenge, even with the support of
technology. Tangibles as orchestration tools represent an ambient and embodied approach …

Touch, see and talk: Tangibles for engaging learners into graph algorithmic thinking

A Bonani, A Bollin, R Gennari - IFIP Conference on Human-Computer …, 2021 - Springer
Algorithmic Thinking (AT) is at the core of Computational Thinking (CT). A number of
initiatives target CT, few of them focus on AT and even less deal with Graph Algorithmic …

Gesture coding: easing the introduction to block-based programming languages with motion controls

S Toro-Guajardo, E Lizama, FJ Gutierrez - International Conference on …, 2022 - Springer
Current approaches that introduce young learners to programming depend heavily on an
exposure to block-based languages. Most, if not all of these, rely on traditional inputs, such …