Gender and media representations: A review of the literature on gender stereotypes, objectification and sexualization

F Santoniccolo, T Trombetta, MN Paradiso… - International journal of …, 2023 - mdpi.com
Media representations play an important role in producing sociocultural pressures. Despite
social and legal progress in civil rights, restrictive gender-based representations appear to …

A manifesto for more productive psychological games research

N Ballou - ACM Games: Research and Practice, 2023 - dl.acm.org
Despite enormous resource investment, researchers lack consensus on seemingly simple
questions about how video games affect players. Topics such as violent games and …

[PDF][PDF] The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health

N Ballou, S Deterding - Preprint. PsyAr**v. https://doi. org/10.31234/osf. io …, 2023 - files.osf.io
Existing theories of how game use relates to mental health have important limitations: few
account for both quantity and quality of use, differentiate components of mental health …

Affective Uplift During Video Game Play: A Naturalistic Case Study

M Vuorre, N Ballou, T Hakman, K Magnusson… - ACM Games: Research …, 2024 - dl.acm.org
Do video games affect players' well-being? In this case study, we examined 162,325
intensive longitudinal in-game mood reports from 67,328 play sessions of 8,695 players of …

The Basic Needs in Games Model of Video Game Play and Mental Health

N Ballou, S Deterding - Interacting with Computers, 2024 - academic.oup.com
Existing theories of how game use relates to mental health have important limitations: few
account for both quantity and quality of use, differentiate components of mental health …

Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal?

S Poeller, MJ Dechant, RL Mandryk - Proceedings of the 19th …, 2024 - dl.acm.org
Hypersexualization of women video game characters through unrealistic body proportions
and revealing clothes is common. Previous work suggested that overexposure to sexualized …

Gaming for Equity: The Power of Diversity within Gender and Race in Gamers

C Dickson-Deane, W Raffe, AR Murphy… - … IEEE Conference on …, 2024 - ieeexplore.ieee.org
Video games can be a space of healing, entertainment, and socialisation for Lesbian-Gay-
Bisexual-Trans-Queer-Intersex-Two-Spirit (LGBTQI2S+), women, Black-Indigenous-People …

La construcción de la imagen corporal y los videojuegos en red

BM Ruiz, SL de la Varga… - Retos: nuevas tendencias …, 2024 - dialnet.unirioja.es
El objetivo de este estudio fue conocer cómo influyen los juegos en red en el desarrollo de
la imagen corporal en adolescentes. Se utilizó para ello una metodología de estudio de …

[PDF][PDF] How do video games affect mental health? A narrative review of 13 proposed mechanisms

N Ballou, T Hakman, M Vuorre, K Magnusson… - 2024 - osf.io
Researchers have proposed a variety of mechanisms through which playing video games
might affect mental health: by displacing more psychosocially beneficial activities, satisfying …

Analisis Citra Seksual pada Playable Characters Perempuan dalam Game Online Genshin Impact

SS Darmansyah, SKA Wibowo… - Journal of Animation and …, 2024 - journal.isi.ac.id
Berkaitan dengan maraknya tren dalam generasi muda dan audiens media berusia remaja
dalam memainkan game online seiring berkembangnya teknologi, semakin meningkat pula …