A sco** survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

Missing the point: an exploration of how to guide users' attention during cinematic virtual reality

LT Nielsen, MB Møller, SD Hartmeyer… - Proceedings of the …, 2016 - dl.acm.org
Recent technological advances have brought Virtual Reality (VR) into the homes of
consumers, and there is a growing interest in bringing cinematic experiences from the …

Beyond being real: A sensorimotor control perspective on interactions in virtual reality

P Abtahi, SQ Hough, JA Landay, S Follmer - Proceedings of the 2022 …, 2022 - dl.acm.org
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by
remap** spacetime or altering users' body representation, such as stretching the user's …

Locomotion in virtual reality for room scale tracked areas

E Bozgeyikli, A Raij, S Katkoori, R Dubey - International Journal of Human …, 2019 - Elsevier
Virtual reality (VR) is becoming a more popular and available technology, with the new
generation systems and more content specifically developed for this medium. One of the …

New metaphors: A workshop method for generating ideas and reframing problems in design and beyond

D Lockton, D Singh, S Sabnis, M Chou… - Proceedings of the …, 2019 - dl.acm.org
Metaphors are important at multiple levels within design and society-from the specifics of
interfaces, to wider societal imaginaries of technology and progress. Exploring alternative …

Optimizing constrained-environment redirected walking instructions using search techniques

MA Zmuda, JL Wonser, ER Bachmann… - IEEE transactions on …, 2013 - ieeexplore.ieee.org
A goal of redirected walking (RDW) is to allow large virtual worlds to be explored within
small tracking areas. Generalized steering algorithms, such as steer-to-center, simply move …

Reorientation in virtual environments using interactive portals

S Freitag, D Rausch, T Kuhlen - 2014 IEEE symposium on 3D …, 2014 - ieeexplore.ieee.org
Real walking is the most natural method of navigation in virtual environments. However,
physical space limitations often prevent or complicate its continuous use. Thus, many real …

Increasing walking in VR using redirected teleportation

J Liu, H Parekh, M Al-Zayer, E Folmer - Proceedings of the 31st annual …, 2018 - dl.acm.org
Teleportation is a popular locomotion technique that lets users safely navigate beyond the
confines of available positional tracking space without inducing VR sickness. Because …

Object manipulation in virtual reality under increasing levels of translational gain

G Wilson, M McGill, M Jamieson… - Proceedings of the …, 2018 - dl.acm.org
Room-scale Virtual Reality (VR) has become an affordable consumer reality, with
applications ranging from entertainment to productivity. However, the limited physical space …