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[HTML][HTML] The application of reasoning to aerospace Integrated Vehicle Health Management (IVHM): Challenges and opportunities
This paper aims to discuss the importance and the necessity of reasoning applications in the
field of Aerospace Integrated Vehicle Health Management (IVHM). A fully functional IVHM …
field of Aerospace Integrated Vehicle Health Management (IVHM). A fully functional IVHM …
Mastering complex control in moba games with deep reinforcement learning
We study the reinforcement learning problem of complex action control in the Multi-player
Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state …
Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state …
Starcraft ii: A new challenge for reinforcement learning
This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning
environment based on the StarCraft II game. This domain poses a new grand challenge for …
environment based on the StarCraft II game. This domain poses a new grand challenge for …
[КНИГА][B] Artificial intelligence and games
GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Towards playing full moba games with deep reinforcement learning
MOBA games, eg, Honor of Kings, League of Legends, and Dota 2, pose grand challenges
to AI systems such as multi-agent, enormous state-action space, complex action control, etc …
to AI systems such as multi-agent, enormous state-action space, complex action control, etc …
Machine learning and deep learning in chemical health and safety: a systematic review of techniques and applications
Machine learning (ML) and deep learning (DL) are a subset of artificial intelligence (AI) that
can automatically learn from data and can perform tasks such as predictions and decision …
can automatically learn from data and can perform tasks such as predictions and decision …
Starcraft micromanagement with reinforcement learning and curriculum transfer learning
Real-time strategy games have been an important field of game artificial intelligence in
recent years. This paper presents a reinforcement learning and curriculum transfer learning …
recent years. This paper presents a reinforcement learning and curriculum transfer learning …
Behavior trees for computer games
YA Sekhavat - International Journal on Artificial Intelligence Tools, 2017 - World Scientific
Although a Finite State Machine (FSM) is easy to implement the behaviors of None-Player
Characters (NPC) in computer games, it is difficult to maintain and control the behaviors with …
Characters (NPC) in computer games, it is difficult to maintain and control the behaviors with …
Learning behavior trees from demonstration
Robotic Learning from Demonstration (LfD) allows anyone, not just experts, to program a
robot for an arbitrary task. Many LfD methods focus on low level primitive actions such as …
robot for an arbitrary task. Many LfD methods focus on low level primitive actions such as …
Supervised learning achieves human-level performance in moba games: A case study of honor of kings
We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program
that achieves human-level performance in playing multiplayer online battle arena (MOBA) …
that achieves human-level performance in playing multiplayer online battle arena (MOBA) …