[HTML][HTML] The application of reasoning to aerospace Integrated Vehicle Health Management (IVHM): Challenges and opportunities

CM Ezhilarasu, Z Skaf, IK Jennions - Progress in Aerospace Sciences, 2019 - Elsevier
This paper aims to discuss the importance and the necessity of reasoning applications in the
field of Aerospace Integrated Vehicle Health Management (IVHM). A fully functional IVHM …

Mastering complex control in moba games with deep reinforcement learning

D Ye, Z Liu, M Sun, B Shi, P Zhao, H Wu, H Yu… - Proceedings of the …, 2020 - ojs.aaai.org
We study the reinforcement learning problem of complex action control in the Multi-player
Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state …

Starcraft ii: A new challenge for reinforcement learning

O Vinyals, T Ewalds, S Bartunov, P Georgiev… - arxiv preprint arxiv …, 2017 - arxiv.org
This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning
environment based on the StarCraft II game. This domain poses a new grand challenge for …

[КНИГА][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Towards playing full moba games with deep reinforcement learning

D Ye, G Chen, W Zhang, S Chen… - Advances in …, 2020 - proceedings.neurips.cc
MOBA games, eg, Honor of Kings, League of Legends, and Dota 2, pose grand challenges
to AI systems such as multi-agent, enormous state-action space, complex action control, etc …

Machine learning and deep learning in chemical health and safety: a systematic review of techniques and applications

Z Jiao, P Hu, H Xu, Q Wang - ACS Chemical Health & Safety, 2020 - ACS Publications
Machine learning (ML) and deep learning (DL) are a subset of artificial intelligence (AI) that
can automatically learn from data and can perform tasks such as predictions and decision …

Starcraft micromanagement with reinforcement learning and curriculum transfer learning

K Shao, Y Zhu, D Zhao - IEEE Transactions on Emerging …, 2018 - ieeexplore.ieee.org
Real-time strategy games have been an important field of game artificial intelligence in
recent years. This paper presents a reinforcement learning and curriculum transfer learning …

Behavior trees for computer games

YA Sekhavat - International Journal on Artificial Intelligence Tools, 2017 - World Scientific
Although a Finite State Machine (FSM) is easy to implement the behaviors of None-Player
Characters (NPC) in computer games, it is difficult to maintain and control the behaviors with …

Learning behavior trees from demonstration

K French, S Wu, T Pan, Z Zhou… - … on Robotics and …, 2019 - ieeexplore.ieee.org
Robotic Learning from Demonstration (LfD) allows anyone, not just experts, to program a
robot for an arbitrary task. Many LfD methods focus on low level primitive actions such as …

Supervised learning achieves human-level performance in moba games: A case study of honor of kings

D Ye, G Chen, P Zhao, F Qiu, B Yuan… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program
that achieves human-level performance in playing multiplayer online battle arena (MOBA) …