Playing with Trauma: Interreactivity, Empathy, and Complicity in The Walking Dead Video Game

T Smethurst, S Craps - Games and Culture, 2015 - journals.sagepub.com
Just as books and films about traumatic events have become part of Western popular
culture, so the theme of trauma and its accompanying tropes have been see** into video …

[KNJIGA][B] Curating simulated storyworlds

J Ryan - 2018 - search.proquest.com
There is a peculiar method in the area of procedural narrative called emergent narrative:
instead of automatically inventing stories or deploying authored narrative content, a system …

[HTML][HTML] A preliminary categorization of techniques for creating poetic gameplay

A Mitchell, L Kway, T Neo, YT Sim - Game studies, 2020 - gamestudies.org
This paper explores the idea of" poetic gameplay": gameplay that is deliberately made
strange, or defamiliarized, to create a poetic effect, drawing attention to the form of the work …

[KNJIGA][B] Changeful tales: design-driven approaches toward more expressive storygames

AA Reed - 2017 - search.proquest.com
Stories in released games are still based largely on static and predetermined structures,
despite decades of academic work to make them more dynamic. Making game narratives …

Getting academical: a choice-based interactive storytelling game for teaching responsible conduct of research

EF Melcer, KM Grasse, J Ryan, N Junius… - Proceedings of the 15th …, 2020 - dl.acm.org
Concepts utilizing applied ethics, such as responsible conduct of research (RCR), can prove
difficult to teach due to the complexity of problems faced by researchers and the many …

Bringing art to life: Examining poetic gameplay devices in interactive life stories

EC Chew, A Mitchell - Games and Culture, 2020 - journals.sagepub.com
A life story's ability to evoke the emotion experienced by a protagonist is crucial to its
success. Authors of interactive life stories sometimes strategically alter the interactive …

The mimesis effect: The effect of roles on player choice in interactive narrative role-playing games

IX Domínguez, RE Cardona-Rivera, JK Vance… - Proceedings of the …, 2016 - dl.acm.org
We present a study that investigates the heretofore unexplored relationship between a
player's sense of her narrative role in an interactive narrative role-playing game and the …

Strange Patterns: Structure and Post-structure in Interactive Digital Narratives

DE Millard - The Authoring Problem: Challenges in Supporting …, 2023 - Springer
Abstract Structure is key to interactive narrative authoring. It can be perceived at the micro,
meso, and macro levels of navigation, and when presented as common patterns creates a …

[HTML][HTML] Choice poetics by example

P Mawhorter, C Zegura, A Gray, A Jhala, M Mateas… - Arts, 2018 - mdpi.com
Choice poetics is a formalist framework that seeks to concretely describe the impacts
choices have on player experiences within narrative games. Developed in part to support …

Teaching responsible conduct of research through an interactive storytelling game

EF Melcer, J Ryan, N Junius, M Kreminski… - Extended Abstracts of …, 2020 - dl.acm.org
Concepts utilizing applied ethics, such as responsible conduct of research (RCR), can prove
difficult to teach due to the complexity of problems faced by researchers and the many …