Examining board gameplay and learning: A multidisciplinary review of recent research

RY Bayeck - Simulation & Gaming, 2020 - journals.sagepub.com
Background Recent years have seen the resurgence of board games designed for
entertainment, and to teach or explicate real life problems. The revival of board gameplay …

Serious games, a game changer in teaching neonatal resuscitation? A review

SK Ghoman, SD Patel, M Cutumisu… - Archives of Disease in …, 2020 - fn.bmj.com
Background Neonatal healthcare professionals require frequent simulation-based education
(SBE) to improve their cognitive, psychomotor and communication skills during neonatal …

Simulation in neonatal resuscitation

AA Garvey, EM Dempsey - Frontiers in pediatrics, 2020 - frontiersin.org
Approximately 1 in 10 newborns will require basic resuscitation interventions at birth. Some
infants progress to require more advanced measures including the provision of positive …

The effect of neonatal resuscitation training based on a serious game simulation method on nursing students' knowledge, skills, satisfaction and self-confidence levels …

S Sarvan, E Efe - Nurse education today, 2022 - Elsevier
Background Although students are well prepared theoretically, they lack real-life practical
skills because they have not faced an adequate number of emergencies such as neonatal …

Effects of board game play on nursing students' medication knowledge: a randomized controlled trial

YS Chang, SH Hu, SW Kuo, KM Chang, CL Kuo… - Nurse Education in …, 2022 - Elsevier
Aim This study aimed to examine the effectiveness of an educational board game in
improving nursing students' medication knowledge. Background Maintaining patient safety …

An Original Remote Digital Serious Game for Neonatal Resuscitation Training: New Opportunities from COVID-19 Era

S Bardelli, G Del Corso, M Ciantelli… - Games for Health …, 2024 - liebertpub.com
Background: The social restrictions imposed by the COVID-19 pandemic have disrupted
traditional teaching methods and encouraged the development of innovative and safer …

[HTML][HTML] Evaluating quality, usability, evidence-based content, and gamification features in mobile learning apps designed to teach children basic life support …

N Fijačko, R Masterson Creber, L Gosak… - JMIR mHealth and …, 2021 - mhealth.jmir.org
Background Globally, 3.7 million people die of sudden cardiac death annually. Following the
World Health Organization endorsement of the Kids Save Lives statements, initiatives to …

Breaking out to break through: Re-imagining first-year orientations

CC Veach - Reference Services Review, 2019 - emerald.com
Purpose This paper aims to outline the conceptualization, design and implementation
process of an escape room-style game for first-year student orientation sessions hosted by a …

NEOGAMES: a serious computer game that improves long-term knowledge retention of neonatal resuscitation in undergraduate medical students

L Hu, L Zhang, R Yin, Z Li, J Shen, H Tan, J Wu… - Frontiers in …, 2021 - frontiersin.org
Background: Serious games are potential alternatives for supplementing traditional
simulation-based education for neonatal resuscitation training. However, evidence …

Educational Board Game and Flashcard: Which one is better for learners at beginner level of Chinese language?

JM Wen, HD Do, EZF Liu… - International …, 2020 - journal.seriousgamessociety.org
The purpose of this study is to compare the impacts of flashcard and board games on the
learning motivation, flow experience, and learning outcomes of learners of Chinese …