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When xr and ai meet-a sco** review on extended reality and artificial intelligence
Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led
to an emerging body of literature in their intersection. However, the main topics in this …
to an emerging body of literature in their intersection. However, the main topics in this …
Handycast: Phone-based bimanual input for virtual reality in mobile and space-constrained settings via pose-and-touch transfer
Despite the potential of Virtual Reality as the next computing platform for general purposes,
current systems are tailored to stationary settings to support expansive interaction in mid-air …
current systems are tailored to stationary settings to support expansive interaction in mid-air …
PhoneInVR: an evaluation of spatial anchoring and interaction techniques for smartphone usage in virtual reality
When users wear a virtual reality (VR) headset, they lose access to their smartphone and
accompanying apps. Past work has proposed smartphones as enhanced VR controllers, but …
accompanying apps. Past work has proposed smartphones as enhanced VR controllers, but …
[HTML][HTML] Congruent Indirect Touch vs. mouse pointing performance
F Bérard - International Journal of Human-Computer Studies, 2024 - Elsevier
Abstract We study Congruent Indirect Touch (CIT) interaction in a desktop context. CIT only
differs from direct touch in that the motor and display spaces are separated: touch occurs on …
differs from direct touch in that the motor and display spaces are separated: touch occurs on …
Shadowtouch: Enabling free-form touch-based hand-to-surface interaction with wrist-mounted illuminant by shadow projection
We present ShadowTouch, a novel sensing method to recognize the subtle hand-to-surface
touch state for independent fingers based on optical auxiliary. ShadowTouch mounts a …
touch state for independent fingers based on optical auxiliary. ShadowTouch mounts a …
Thumbair: In-air ty** for head mounted displays
Ty** while wearing a standalone Head Mounted Display (HMD)---systems without
external input devices or sensors to support text entry---is hard. To address this issue, prior …
external input devices or sensors to support text entry---is hard. To address this issue, prior …
A hybrid 2D–3D tangible interface combining a smartphone and controller for virtual reality
Virtual reality (VR) controllers are widely used for 3D virtual object selection and
manipulation in immersive virtual worlds, while touchscreen-based devices like …
manipulation in immersive virtual worlds, while touchscreen-based devices like …
Stereoscopic viewing and monoscopic touching: selecting distant objects in VR through a mobile device
In this study, we explore a new way to complementarily utilize the immersive visual output of
VR and the physical haptic input of a smartphone. In particular, we focus on interacting with …
VR and the physical haptic input of a smartphone. In particular, we focus on interacting with …
Vireo: Web-based graphical authoring of vibrotactile feedback for interactions with mobile and wearable devices
M Terenti, RD Vatavu - International Journal of Human–Computer …, 2023 - Taylor & Francis
We introduce VIREO, a web-based software tool for graphical authoring of vibrotactile
feedback for mobile and wearable applications. VIREO enables flexible specification of …
feedback for mobile and wearable applications. VIREO enables flexible specification of …
Xdtk: A cross-device toolkit for input & interaction in xr
We present XDTK, an open-source Unity/Android toolkit for proto-ty** multi-device
interactions in extended reality (XR). With the Unity package and Android app provided in …
interactions in extended reality (XR). With the Unity package and Android app provided in …