When xr and ai meet-a sco** review on extended reality and artificial intelligence

T Hirzle, F Müller, F Draxler, M Schmitz… - Proceedings of the …, 2023 - dl.acm.org
Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led
to an emerging body of literature in their intersection. However, the main topics in this …

Handycast: Phone-based bimanual input for virtual reality in mobile and space-constrained settings via pose-and-touch transfer

M Kari, C Holz - Proceedings of the 2023 CHI Conference on Human …, 2023 - dl.acm.org
Despite the potential of Virtual Reality as the next computing platform for general purposes,
current systems are tailored to stationary settings to support expansive interaction in mid-air …

PhoneInVR: an evaluation of spatial anchoring and interaction techniques for smartphone usage in virtual reality

F Zhu, M Sousa, L Sidenmark, T Grossman - Proceedings of the 2024 …, 2024 - dl.acm.org
When users wear a virtual reality (VR) headset, they lose access to their smartphone and
accompanying apps. Past work has proposed smartphones as enhanced VR controllers, but …

[HTML][HTML] Congruent Indirect Touch vs. mouse pointing performance

F Bérard - International Journal of Human-Computer Studies, 2024 - Elsevier
Abstract We study Congruent Indirect Touch (CIT) interaction in a desktop context. CIT only
differs from direct touch in that the motor and display spaces are separated: touch occurs on …

Shadowtouch: Enabling free-form touch-based hand-to-surface interaction with wrist-mounted illuminant by shadow projection

C Liang, X Wang, Z Li, C Hsia, M Fan, C Yu… - Proceedings of the 36th …, 2023 - dl.acm.org
We present ShadowTouch, a novel sensing method to recognize the subtle hand-to-surface
touch state for independent fingers based on optical auxiliary. ShadowTouch mounts a …

Thumbair: In-air ty** for head mounted displays

H Gil, I Oakley - Proceedings of the ACM on Interactive, Mobile …, 2023 - dl.acm.org
Ty** while wearing a standalone Head Mounted Display (HMD)---systems without
external input devices or sensors to support text entry---is hard. To address this issue, prior …

A hybrid 2D–3D tangible interface combining a smartphone and controller for virtual reality

L Zhang, W He, H Bai, Q Zou, S Wang, M Billinghurst - Virtual Reality, 2023 - Springer
Virtual reality (VR) controllers are widely used for 3D virtual object selection and
manipulation in immersive virtual worlds, while touchscreen-based devices like …

Stereoscopic viewing and monoscopic touching: selecting distant objects in VR through a mobile device

JH Lee, T **, SH Lee, SJ Lee, SH Bae - Proceedings of the 36th Annual …, 2023 - dl.acm.org
In this study, we explore a new way to complementarily utilize the immersive visual output of
VR and the physical haptic input of a smartphone. In particular, we focus on interacting with …

Vireo: Web-based graphical authoring of vibrotactile feedback for interactions with mobile and wearable devices

M Terenti, RD Vatavu - International Journal of Human–Computer …, 2023 - Taylor & Francis
We introduce VIREO, a web-based software tool for graphical authoring of vibrotactile
feedback for mobile and wearable applications. VIREO enables flexible specification of …

Xdtk: A cross-device toolkit for input & interaction in xr

EJ Gonzalez, K Patel, K Ahuja… - … IEEE Conference on …, 2024 - ieeexplore.ieee.org
We present XDTK, an open-source Unity/Android toolkit for proto-ty** multi-device
interactions in extended reality (XR). With the Unity package and Android app provided in …