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Toward immersive communications in 6G
The sixth generation (6G) networks are expected to enable immersive communications and
bridge the physical and the virtual worlds. Integrating extended reality, holography, and …
bridge the physical and the virtual worlds. Integrating extended reality, holography, and …
A survey on 360 video streaming: Acquisition, transmission, and display
Head-mounted displays and 360° videos have become increasingly more popular,
delivering a more immersive viewing experience to end users. Streaming 360° videos over …
delivering a more immersive viewing experience to end users. Streaming 360° videos over …
Exploring teacher immediacy-(non) dependency in the tutored augmented reality game-assisted flipped classrooms of English for medical purposes comprehension …
Recently, the new-generation-of-game-assisted practicums have been widely utilized in
college language education to reduce the teacher-student psychological distance and …
college language education to reduce the teacher-student psychological distance and …
A dataset of head and eye movements for 360 degree images
Understanding how observers watch visual stimuli like Images and Videos has helped the
multimedia encoding, transmission, quality assessment and rendering communities …
multimedia encoding, transmission, quality assessment and rendering communities …
Corrnet3d: Unsupervised end-to-end learning of dense correspondence for 3d point clouds
Motivated by the intuition that one can transform two aligned point clouds to each other more
easily and meaningfully than a misaligned pair, we propose CorrNet3D-the first …
easily and meaningfully than a misaligned pair, we propose CorrNet3D-the first …
Mulsemedia: State of the art, perspectives, and challenges
Mulsemedia—multiple sensorial media—captures a wide variety of research efforts and
applications. This article presents a historic perspective on mulsemedia work and reviews …
applications. This article presents a historic perspective on mulsemedia work and reviews …
Automatic prediction of perceptual image and video quality
AC Bovik - Proceedings of the IEEE, 2013 - ieeexplore.ieee.org
Finding ways to monitor and control the perceptual quality of digital visual media has
become a pressing concern as the volume being transported and viewed continues to …
become a pressing concern as the volume being transported and viewed continues to …
Motion-compensated compression of dynamic voxelized point clouds
Dynamic point clouds are a potential new frontier in visual communication systems. A few
articles have addressed the compression of point clouds, but very few references exist on …
articles have addressed the compression of point clouds, but very few references exist on …
Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360 Videos: ITU-T Rec. P.919
Recently an impressive development in immersive technologies, such as Augmented
Reality (AR), Virtual Reality (VR) and 360 video, has been witnessed. However, methods for …
Reality (AR), Virtual Reality (VR) and 360 video, has been witnessed. However, methods for …
Rate-utility optimized streaming of volumetric media for augmented reality
Volumetric media, popularly known as holograms, need to be delivered to users using both
on-demand and live streaming, for new augmented reality and virtual reality experiences. As …
on-demand and live streaming, for new augmented reality and virtual reality experiences. As …