Toward immersive communications in 6G

X Shen, J Gao, M Li, C Zhou, S Hu, M He… - Frontiers in Computer …, 2023 - frontiersin.org
The sixth generation (6G) networks are expected to enable immersive communications and
bridge the physical and the virtual worlds. Integrating extended reality, holography, and …

A survey on 360 video streaming: Acquisition, transmission, and display

CL Fan, WC Lo, YT Pai, CH Hsu - Acm Computing Surveys (Csur), 2019 - dl.acm.org
Head-mounted displays and 360° videos have become increasingly more popular,
delivering a more immersive viewing experience to end users. Streaming 360° videos over …

Exploring teacher immediacy-(non) dependency in the tutored augmented reality game-assisted flipped classrooms of English for medical purposes comprehension …

T Teo, S Khazaie, A Derakhshan - Computers & Education, 2022 - Elsevier
Recently, the new-generation-of-game-assisted practicums have been widely utilized in
college language education to reduce the teacher-student psychological distance and …

A dataset of head and eye movements for 360 degree images

Y Rai, J Gutiérrez, P Le Callet - Proceedings of the 8th ACM on …, 2017 - dl.acm.org
Understanding how observers watch visual stimuli like Images and Videos has helped the
multimedia encoding, transmission, quality assessment and rendering communities …

Corrnet3d: Unsupervised end-to-end learning of dense correspondence for 3d point clouds

Y Zeng, Y Qian, Z Zhu, J Hou… - Proceedings of the …, 2021 - openaccess.thecvf.com
Motivated by the intuition that one can transform two aligned point clouds to each other more
easily and meaningfully than a misaligned pair, we propose CorrNet3D-the first …

Mulsemedia: State of the art, perspectives, and challenges

G Ghinea, C Timmerer, W Lin, SR Gulliver - ACM Transactions on …, 2014 - dl.acm.org
Mulsemedia—multiple sensorial media—captures a wide variety of research efforts and
applications. This article presents a historic perspective on mulsemedia work and reviews …

Automatic prediction of perceptual image and video quality

AC Bovik - Proceedings of the IEEE, 2013 - ieeexplore.ieee.org
Finding ways to monitor and control the perceptual quality of digital visual media has
become a pressing concern as the volume being transported and viewed continues to …

Motion-compensated compression of dynamic voxelized point clouds

RL De Queiroz, PA Chou - IEEE Transactions on Image …, 2017 - ieeexplore.ieee.org
Dynamic point clouds are a potential new frontier in visual communication systems. A few
articles have addressed the compression of point clouds, but very few references exist on …

Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360 Videos: ITU-T Rec. P.919

J Gutierrez, P Perez, M Orduna, A Singla… - IEEE transactions on …, 2021 - ieeexplore.ieee.org
Recently an impressive development in immersive technologies, such as Augmented
Reality (AR), Virtual Reality (VR) and 360 video, has been witnessed. However, methods for …

Rate-utility optimized streaming of volumetric media for augmented reality

J Park, PA Chou, JN Hwang - IEEE Journal on Emerging and …, 2019 - ieeexplore.ieee.org
Volumetric media, popularly known as holograms, need to be delivered to users using both
on-demand and live streaming, for new augmented reality and virtual reality experiences. As …