Affective level design for a role-playing videogame evaluated by a brain–computer interface and machine learning methods

F Balducci, C Grana, R Cucchiara - The Visual Computer, 2017‏ - Springer
Game science has become a research field, which attracts industry attention due to a
worldwide rich sell-market. To understand the player experience, concepts like flow or …

Breaking Barriers in Mobile Game Development

J Brewer, M Romine - Proceedings of the ACM on Human-Computer …, 2024‏ - dl.acm.org
Mobile games occupy more market share than PC and console titles combined, while the
designers responsible for delighting billions with their app store offerings remain relatively …

The curriculum planning process for undergraduate game degree programs in the United Kingdom and United States

MM McGill - ACM Transactions on Computing Education (TOCE), 2012‏ - dl.acm.org
Digital games are marketed, mass-produced, and consumed by an increasing number of
people and the game industry is only expected to grow. In response, postsecondary …

Toward a Design and Play-Focused Approach to Teaching Technical Game Design

RB Robinson, A Alvarez - … of the 19th International Conference on the …, 2024‏ - dl.acm.org
As of 2023, education surrounding game design has become a fixture in university
education systems around the world. As the teaching of game design is an inherently …

Building a qualified annotation dataset for skin lesion analysis trough gamification

F Balducci, P Buono - Proceedings of the 2018 International Conference …, 2018‏ - dl.acm.org
The deep learning approach has increased the quality of automatic medical diagnoses at
the cost of building qualified datasets to train and test such supervised machine learning …

Classification of Video Games Bachelor's Curricula.

RH Tunnel, U Norbisrath - Journal of Education and Learning, 2023‏ - ERIC
As in any professional field, aspiring video game artists, designers, and developers must
acquire the necessary skills and knowledge for a successful career. Higher education …

Instructional design as game design

JD Bayliss, DI Schwartz - … of the 4th International Conference on …, 2009‏ - dl.acm.org
Games have made their way into the classroom in a multitude of ways to attract and retain
students. The academic community has made great strides incorporating games into …

Demographics of undergraduates studying games in the United States: a comparison of computer science students and the general population

MM McGill, A Settle, A Decker - Computer Science Education, 2013‏ - Taylor & Francis
Our study gathered data to serve as a benchmark of demographics of undergraduate
students in game degree programs. Due to the high number of programs that are cross …

A Qualitative Study of the Estonian Video Game Industry Expectations.

RH Tunnel, U Norbisrath - Journal of Education and Learning, 2023‏ - ERIC
This paper presents a qualitative study of Estonian video game companies. In total, 11
companies were interviewed regarding their company values and expectations for …

Student Attitudes towards using culturally-oriented educational games to improve programming proficiency: An exploratory study

P Mohammed, P Mohan - International Conference on Technologies for E …, 2009‏ - Springer
This exploratory study investigates student attitudes towards culturally-oriented educational
games for practicing computer programming, where the mainstream culture appeals to all of …