Depression, internet gaming disorder, and the moderating effect of the gamer-avatar relationship: An exploratory longitudinal study

TL Burleigh, V Stavropoulos, LWL Liew… - International Journal of …, 2018 - Springer
Research into Internet gaming disorder (IGD) literature largely uses cross-sectional designs
and seldom examines gaming context-related factors. Therefore, the present study …

Virtually real: Exploring avatar identification in game addiction among massively multiplayer online role-playing games (MMORPG) players

S You, E Kim, D Lee - Games and Culture, 2017 - journals.sagepub.com
Research interest has increasingly focused on the psychosocial factors related to online
game addiction. This study examines the relationship of various psychosocial variables to …

[PDF][PDF] eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition.

M Carter, MR Gibbs - FDG, 2013 - fdg2013.org
Officially organized, spectator driven eSport tournaments occur within the notoriously
transgressive and ruthless game EVE Online. In these tournaments spying, bribing and …

Voice in virtual worlds: The design, use, and influence of voice chat in online play

G Wadley, M Carter, M Gibbs - Human–Computer Interaction, 2015 - Taylor & Francis
Communication is a critical aspect of any collaborative system. In online multiplayer games
and virtual worlds it is especially complex. Users are present over long periods, require both …

Emitexts and Paratexts: Propaganda in EVE Online

M Carter - Games and Culture, 2015 - journals.sagepub.com
In EVE Online, powerful alliances of thousands of players wage long war campaigns over in-
game sovereignty, wealth, power, and status. The larger of these wars involve—two to three …

[图书][B] The dynamic game character: Definition, construction, and challenges in character ecology

J Blom - 2020 - pure.itu.dk
The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology
Page 1 The Dynamic Game Character: Definition, Construction, and Challenges in a Character …

Design patterns for voice interaction in games

F Allison, M Carter, M Gibbs, W Smith - Proceedings of the 2018 Annual …, 2018 - dl.acm.org
Voice interaction is increasingly common in digital games, but it remains a notoriously
difficult modality to design a satisfying experience for. This is partly due to limitations of …

Player identity dissonance and voice interaction in games

M Carter, F Allison, J Downs, M Gibbs - Proceedings of the 2015 Annual …, 2015 - dl.acm.org
In the past half-decade, advances in voice recognition technology and the proliferation of
consumer devices like the Microsoft Kinect have seen a significant rise in the use of voice …

Players and their characters in role-playing games

SL Bowman, K Schrier - Role-Playing Game Studies, 2018 - taylorfrancis.com
This chapter explores topics pertaining to the relationship between players and their
characters. These topics range from the psychological, such as identity and personality …

[图书][B] Players and their pets: Gaming communities from beta to sunset

M Consalvo, J Begy - 2015 - books.google.com
In the world of massively multiplayer online games (MMOGs), Faunasphere was but a blip
on the screen in its short public life from 2009 to 2011. Its devoted players, many of them …