Educational technology: Exploring the convergence of technology and pedagogy through mobility, interactivity, AI, and learning tools
A Alam, A Mohanty - Cogent Engineering, 2023 - Taylor & Francis
Efforts at the intersection of technology and pedagogy converge upon four pivotal axes that
collectively delineate the future educational landscape. These axes, namely mobility …
collectively delineate the future educational landscape. These axes, namely mobility …
Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality.
G Makransky, NK Andreasen… - Journal of …, 2021 - psycnet.apa.org
We investigated the instructional effectiveness of using an interactive and immersive virtual
reality (IVR) simulation versus a video for teaching scientific knowledge in 2 between …
reality (IVR) simulation versus a video for teaching scientific knowledge in 2 between …
Personalization through adaptivity or adaptability? A meta-analysis on simulation-based learning in higher education
This meta-analysis builds on 217 empirical studies in higher education and investigates the
role of the different forms of adaptivity and adaptability as personalization strategies in …
role of the different forms of adaptivity and adaptability as personalization strategies in …
The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment
Game-based learning environments are designed to foster high levels of student
engagement and motivation during learning of complex topics. Game-based learning …
engagement and motivation during learning of complex topics. Game-based learning …
Personalized learning in iSTART: Past modifications and future design
Computer-based learning environments (CBLEs) provide unprecedented opportunities for
personalized learning at scale. One such system, iSTART (Interactive Strategy Training for …
personalized learning at scale. One such system, iSTART (Interactive Strategy Training for …
Connectionist recommendation in the wild: on the utility and scrutability of neural networks for personalized course guidance
The aggregate behaviors of users can collectively encode deep semantic information about
the objects with which they interact. In this paper, we demonstrate novel ways in which the …
the objects with which they interact. In this paper, we demonstrate novel ways in which the …
[HTML][HTML] Sexism in esports: How male and female players evaluate each others' performance and agency
While equality and inclusivity are promoted in the realm of video gaming, most gamer
communities remain male-dominated, which may give rise to prejudices against female …
communities remain male-dominated, which may give rise to prejudices against female …
Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with Crystal Island
Game-based learning environments (GBLEs) have been touted as the solution for failing
educational outcomes. In this study, we address some of these major issues by using multi …
educational outcomes. In this study, we address some of these major issues by using multi …
[HTML][HTML] Effects of two computer-based interventions on reading comprehension: Does strategy instruction matter?
Managing text information to answer questions is one of the most frequent reading activities.
These reading situations, called task-oriented reading, are challenging for students since …
These reading situations, called task-oriented reading, are challenging for students since …
Technology-enhanced learning for student agency in higher education: A systematic literature review
[eng] From an educational perspective, student agency is a construct that refers to external
and internal factors involved in taking responsibility for learning and the possibility of making …
and internal factors involved in taking responsibility for learning and the possibility of making …