Digital 3D technologies for humanities research and education: an overview
S Muenster - Applied Sciences, 2022 - mdpi.com
Digital 3D modelling and visualization technologies have been widely applied to support
research in the humanities since the 1980s. Since technological backgrounds, project …
research in the humanities since the 1980s. Since technological backgrounds, project …
Strategic planning for virtual exhibitions and visitors' experience: A multidisciplinary approach for museums in the digital age
The research objectives of this paper are the recognition of the fundamental–and frequently
ignored–principles of what it entails to be 'digital'in cultural background and conclusions on …
ignored–principles of what it entails to be 'digital'in cultural background and conclusions on …
The effects of Experience-Technology Fit (ETF) on consumption behavior: Extended Reality (XR) visitor experience
Purpose Traditionally, Task–Technology Fit (TTF) theory has been applied to examine the
usefulness of technology in the work environment. Can the same approach (based on …
usefulness of technology in the work environment. Can the same approach (based on …
Extended Reality (XR) Engines for Develo** Gamified Apps and Serious Games: A Sco** Review
H Marín-Vega, G Alor-Hernández, M Bustos-López… - Future Internet, 2023 - mdpi.com
Extended Reality (XR) is an emerging technology that enables enhanced interaction
between the real world and virtual environments. In this study, we conduct a sco** review …
between the real world and virtual environments. In this study, we conduct a sco** review …
ArkaeVision VR game: user experience research between real and virtual paestum
The design of a virtual reality (VR) cultural application is aimed at supporting the steps of the
learning process-like concrete experimentation, reflection and abstraction—which are …
learning process-like concrete experimentation, reflection and abstraction—which are …
On the exploitation of 5G multi-access edge computing for spatial audio in cultural heritage applications
This work presents a service for the improvement of cultural heritage experiences, which
exploits the advantages coming from the 5G paradigm. Indeed, in a scenario where many …
exploits the advantages coming from the 5G paradigm. Indeed, in a scenario where many …
Locally focused and digitally oriented: examining eco-museums' digitization in a service quality management perspective
Purpose Eco-museums safeguard the cultural authenticity and the historical identity of the
place in which they operate. Conventional organizational models and management …
place in which they operate. Conventional organizational models and management …
[HTML][HTML] Virtual Reality applications for visualization of 6000-year-old Neolithic graves from Lenzburg (Switzerland)
The last decade has seen a steady increase in the application of virtual 3D approaches in
cultural heritage research. Although a large literature exists about the advantages of 3D …
cultural heritage research. Although a large literature exists about the advantages of 3D …
[KSIĄŻKA][B] Visualising Lost Theatres
" Visualising Lost Theatres argues that once a theatre is demolished, its theatrical, social,
and cultural worlds are also at risk. Yet venues are living systems, not than passive …
and cultural worlds are also at risk. Yet venues are living systems, not than passive …
Ultrasonic-based environmental perception for mobile 5g-oriented xr applications
One of the sectors that is expected to significantly benefit from 5G network deployment is
eXtended Reality (XR). Besides the very high bandwidth, reliability, and Quality of Service …
eXtended Reality (XR). Besides the very high bandwidth, reliability, and Quality of Service …