Digital 3D technologies for humanities research and education: an overview

S Muenster - Applied Sciences, 2022 - mdpi.com
Digital 3D modelling and visualization technologies have been widely applied to support
research in the humanities since the 1980s. Since technological backgrounds, project …

Strategic planning for virtual exhibitions and visitors' experience: A multidisciplinary approach for museums in the digital age

V Kamariotou, M Kamariotou, F Kitsios - Digital Applications in Archaeology …, 2021 - Elsevier
The research objectives of this paper are the recognition of the fundamental–and frequently
ignored–principles of what it entails to be 'digital'in cultural background and conclusions on …

The effects of Experience-Technology Fit (ETF) on consumption behavior: Extended Reality (XR) visitor experience

T Jung, S Bae, N Moorhouse, O Kwon - Information Technology & …, 2024 - emerald.com
Purpose Traditionally, Task–Technology Fit (TTF) theory has been applied to examine the
usefulness of technology in the work environment. Can the same approach (based on …

Extended Reality (XR) Engines for Develo** Gamified Apps and Serious Games: A Sco** Review

H Marín-Vega, G Alor-Hernández, M Bustos-López… - Future Internet, 2023 - mdpi.com
Extended Reality (XR) is an emerging technology that enables enhanced interaction
between the real world and virtual environments. In this study, we conduct a sco** review …

ArkaeVision VR game: user experience research between real and virtual paestum

A Pagano, A Palombini, G Bozzelli, M De Nino… - Applied Sciences, 2020 - mdpi.com
The design of a virtual reality (VR) cultural application is aimed at supporting the steps of the
learning process-like concrete experimentation, reflection and abstraction—which are …

On the exploitation of 5G multi-access edge computing for spatial audio in cultural heritage applications

C Rinaldi, F Franchi, A Marotta, F Graziosi… - IEEE …, 2021 - ieeexplore.ieee.org
This work presents a service for the improvement of cultural heritage experiences, which
exploits the advantages coming from the 5G paradigm. Indeed, in a scenario where many …

Locally focused and digitally oriented: examining eco-museums' digitization in a service quality management perspective

R Palumbo, MV Ciasullo, MM Pellegrini, A Caputo… - The TQM …, 2022 - emerald.com
Purpose Eco-museums safeguard the cultural authenticity and the historical identity of the
place in which they operate. Conventional organizational models and management …

[HTML][HTML] Virtual Reality applications for visualization of 6000-year-old Neolithic graves from Lenzburg (Switzerland)

N Steuri, O Sahli, J Reich, M Milella, J Nyffeler… - Digital Applications in …, 2023 - Elsevier
The last decade has seen a steady increase in the application of virtual 3D approaches in
cultural heritage research. Although a large literature exists about the advantages of 3D …

[KSIĄŻKA][B] Visualising Lost Theatres

J Tompkins, J Holledge, J Bollen, L **a - 2022 - books.google.com
" Visualising Lost Theatres argues that once a theatre is demolished, its theatrical, social,
and cultural worlds are also at risk. Yet venues are living systems, not than passive …

Ultrasonic-based environmental perception for mobile 5g-oriented xr applications

L Davoli, I Paraskevopoulos, C Campanella, S Bauro… - Sensors, 2021 - mdpi.com
One of the sectors that is expected to significantly benefit from 5G network deployment is
eXtended Reality (XR). Besides the very high bandwidth, reliability, and Quality of Service …