Nerf-editing: geometry editing of neural radiance fields

YJ Yuan, YT Sun, YK Lai, Y Ma… - Proceedings of the …, 2022 - openaccess.thecvf.com
Implicit neural rendering, especially Neural Radiance Field (NeRF), has shown great
potential in novel view synthesis of a scene. However, current NeRF-based methods cannot …

SCANimate: Weakly supervised learning of skinned clothed avatar networks

S Saito, J Yang, Q Ma, MJ Black - Proceedings of the IEEE …, 2021 - openaccess.thecvf.com
We present SCANimate, an end-to-end trainable framework that takes raw 3D scans of a
clothed human and turns them into an animatable avatar. These avatars are driven by pose …

Snarf: Differentiable forward skinning for animating non-rigid neural implicit shapes

X Chen, Y Zheng, MJ Black… - Proceedings of the …, 2021 - openaccess.thecvf.com
Neural implicit surface representations have emerged as a promising paradigm to capture
3D shapes in a continuous and resolution-independent manner. However, adapting them to …

Star: Sparse trained articulated human body regressor

AAA Osman, T Bolkart, MJ Black - … , Glasgow, UK, August 23–28, 2020 …, 2020 - Springer
The SMPL body model is widely used for the estimation, synthesis, and analysis of 3D
human pose and shape. While popular, we show that SMPL has several limitations and …

Neural-gif: Neural generalized implicit functions for animating people in clothing

G Tiwari, N Sarafianos, T Tung… - Proceedings of the …, 2021 - openaccess.thecvf.com
Abstract We present Neural Generalized Implicit Functions (Neural-GIF), to animate people
in clothing as a function of the body pose. Given a sequence of scans of a subject in various …

The power of points for modeling humans in clothing

Q Ma, J Yang, S Tang, MJ Black - Proceedings of the IEEE …, 2021 - openaccess.thecvf.com
Currently it requires an artist to create 3D human avatars with realistic clothing that can
move naturally. Despite progress on 3D scanning and modeling of human bodies, there is …

Bcnet: Learning body and cloth shape from a single image

B Jiang, J Zhang, Y Hong, J Luo, L Liu… - Computer Vision–ECCV …, 2020 - Springer
In this paper, we consider the problem to automatically reconstruct garment and body
shapes from a single near-front view RGB image. To this end, we propose a layered …

Self-supervised collision handling via generative 3d garment models for virtual try-on

I Santesteban, N Thuerey… - Proceedings of the …, 2021 - openaccess.thecvf.com
We propose a new generative model for 3D garment deformations that enables us to learn,
for first time, a data-driven method for virtual try-on that effectively addresses garment-body …

Rignet: Neural rigging for articulated characters

Z Xu, Y Zhou, E Kalogerakis, C Landreth… - arxiv preprint arxiv …, 2020 - arxiv.org
We present RigNet, an end-to-end automated method for producing animation rigs from
input character models. Given an input 3D model representing an articulated character …

Closet: Modeling clothed humans on continuous surface with explicit template decomposition

H Zhang, S Lin, R Shao, Y Zhang… - Proceedings of the …, 2023 - openaccess.thecvf.com
Creating animatable avatars from static scans requires the modeling of clothing
deformations in different poses. Existing learning-based methods typically add pose …