The role of eye gaze in security and privacy applications: Survey and future HCI research directions
For the past 20 years, researchers have investigated the use of eye tracking in security
applications. We present a holistic view on gaze-based security applications. In particular …
applications. We present a holistic view on gaze-based security applications. In particular …
Wearable augmented reality: research trends and future directions from three major venues
TTM Tran, S Brown, O Weidlich… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Wearable Augmented Reality (AR) has attracted considerable attention in recent years, as
evidenced by the growing number of research publications and industry investments. With …
evidenced by the growing number of research publications and industry investments. With …
Vrsketchin: Exploring the design space of pen and tablet interaction for 3d sketching in virtual reality
Sketching in virtual reality (VR) enhances perception and understanding of 3D volumes, but
is currently a challenging task, as spatial input devices (eg, tracked controllers) do not …
is currently a challenging task, as spatial input devices (eg, tracked controllers) do not …
ARtention: A design space for gaze-adaptive user interfaces in augmented reality
Augmented Reality (AR) headsets extended with eye-tracking, a promising input technology
for its natural and implicit nature, open a wide range of new interaction capabilities for …
for its natural and implicit nature, open a wide range of new interaction capabilities for …
Gaze-supported 3d object manipulation in virtual reality
This paper investigates integration, coordination, and transition strategies of gaze and hand
input for 3D object manipulation in VR. Specifically, this work aims to understand whether …
input for 3D object manipulation in VR. Specifically, this work aims to understand whether …
Fast and secure authentication in virtual reality using coordinated 3d manipulation and pointing
There is a growing need for usable and secure authentication in immersive virtual reality
(VR). Established concepts (eg, 2D authentication schemes) are vulnerable to observation …
(VR). Established concepts (eg, 2D authentication schemes) are vulnerable to observation …
Using feedforward to reveal interaction possibilities in virtual reality
In virtual reality (VR), interactions may fail when users encounter new, unknown, or
unexpected objects. We propose using feedforward in VR to help users interact with objects …
unexpected objects. We propose using feedforward in VR to help users interact with objects …
Fully-occluded target selection in virtual reality
The presence of fully-occluded targets is common within virtual environments, ranging from
a virtual object located behind a wall to a datapoint of interest hidden in a complex …
a virtual object located behind a wall to a datapoint of interest hidden in a complex …
Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
A critical assessment of the use of ssq as a measure of general discomfort in vr head-mounted displays
Based on a systematic literature review of more than 300 papers published over the last 10
years, we provide indicators that the simulator sickness questionnaire (SSQ) is extensively …
years, we provide indicators that the simulator sickness questionnaire (SSQ) is extensively …