Vision-based hand pose estimation: A review

A Erol, G Bebis, M Nicolescu, RD Boyle… - Computer Vision and …, 2007 - Elsevier
Direct use of the hand as an input device is an attractive method for providing natural human–
computer interaction (HCI). Currently, the only technology that satisfies the advanced …

Recognizing gestures and using gestures for interacting with software applications

JP Dehlin, CS Chen, AD Wilson, DC Robbins… - US Patent …, 2009 - Google Patents
2001/0012001 A1 2002fOOO6786 A1 2003. O161524 A1 2004.0005920 A1 2004/0090524
A1 2004/0196371 A1 2005/0050476 A1 2005, 0122308 A1 2005/0226467 A1 …

Hand posture and gesture recognition techniques for virtual reality applications: a survey

KM Sagayam, DJ Hemanth - Virtual Reality, 2017 - Springer
Motion recognition is a topic in software engineering and dialect innovation with a goal of
interpreting human signals through mathematical algorithm. Hand gesture is a strategy for …

MRTouch: Adding touch input to head-mounted mixed reality

R **ao, J Schwarz, N Throm… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
We present MRTouch, a novel multitouch input solution for head-mounted mixed reality
systems. Our system enables users to reach out and directly manipulate virtual interfaces …

Using physical objects to adjust attributes of an interactive display application

DC Robbins, SM Drucker, AD Wilson, KN Nye… - US Patent …, 2010 - Google Patents
702 714 tion of at least one of the objects is detected, and the attribute is adjusted based on
the change in position of one or both objects. A range of selectable options of the application …

Method and system for providing multiple input connecting user interface

NM Hofmeister, DT Storrusten, A Valencia - US Patent 7,925,996, 2011 - Google Patents
G06F 3/033(2006.01)(57) ABSTRACT G06F 3/0(2006.01) A plurality of elements is identified
by a user for input to the GO6F 3/OO(2006.01) computing system by at least one of …

PlayAnywhere: a compact interactive tabletop projection-vision system

AD Wilson - Proceedings of the 18th annual ACM symposium on …, 2005 - dl.acm.org
We introduce PlayAnywhere, a front-projected computer vision-based interactive table
system which uses a new commercially available projection technology to obtain a compact …

Gesture-based interaction via finger tracking for mobile augmented reality

W Hürst, C Van Wezel - Multimedia Tools and Applications, 2013 - Springer
The goal of this research is to explore new interaction metaphors for augmented reality on
mobile phones, ie applications where users look at the live image of the device's video …

Interaction between objects and a virtual environment display

S Bathiche, DJ Kurlander, AD Wilson, CS Chen… - US Patent …, 2008 - Google Patents
An interactive table has a display Surface on which a physical object is disposed. A camera
within the interactive table responds to infrared (IR) light reflected from the physical object …

Augmenting paper-based reading activity with direct access to digital materials and scaffolded questioning

NS Chen, DCE Teng, CH Lee - Computers & Education, 2011 - Elsevier
Comprehension is the goal of reading. However, students often encounter reading
difficulties due to the lack of background knowledge and proper reading strategy …