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Optical models for direct volume rendering
N Max - IEEE Transactions on Visualization and Computer …, 1995 - ieeexplore.ieee.org
This tutorial survey paper reviews several different models for light interaction with volume
densities of absorbing, glowing, reflecting, and/or scattering material. They are, in order of …
densities of absorbing, glowing, reflecting, and/or scattering material. They are, in order of …
[KİTAP][B] Texturing and modeling: a procedural approach
The third edition of this classic tutorial and reference on procedural texturing and modeling
is thoroughly updated to meet the needs of today's 3D graphics professionals and students …
is thoroughly updated to meet the needs of today's 3D graphics professionals and students …
Rendering fur with three dimensional textures
JT Kajiya, TL Kay - ACM Siggraph Computer Graphics, 1989 - dl.acm.org
We present a method for rendering scenes with fine detail via an object called a texel, a
rendering primitive inspired by volume densities mixed with anisotropic lighting models. This …
rendering primitive inspired by volume densities mixed with anisotropic lighting models. This …
Efficient simulation of light transport in scenes with participating media using photon maps
HW Jensen, PH Christensen - Seminal Graphics Papers: Pushing the …, 2023 - dl.acm.org
This paper presents a new method for computing global illumination in scenes with
participating media. The method is based on bidirectional Monte Carlo ray tracing and uses …
participating media. The method is based on bidirectional Monte Carlo ray tracing and uses …
A rendering algorithm for visualizing 3D scalar fields
P Sabella - Proceedings of the 15th annual conference on …, 1988 - dl.acm.org
This paper presents a ray tracing algorithm for rendering 3D scalar fields. An illumination
model is developed in which the field is characterized as a varying density emittter with a …
model is developed in which the field is characterized as a varying density emittter with a …
A simple, efficient method for realistic animation of clouds
This paper proposes a simple and computationally inexpensive method for animation of
clouds. The cloud evolution is simulated using cellular automaton that simplifies the …
clouds. The cloud evolution is simulated using cellular automaton that simplifies the …
[PDF][PDF] Display of the earth taking into account atmospheric scattering
T Nishita, T Sirai, K Tadamura, E Nakamae - Proceedings of the 20th …, 1993 - dl.acm.org
A method to display the earth as viewed from outer space (or a spaceship) is proposed. The
intention of the paper is application to space flight simulators (eg, reentry to the atmosphere) …
intention of the paper is application to space flight simulators (eg, reentry to the atmosphere) …
Display of clouds taking into account multiple anisotropic scattering and sky light
Methods to display realistic clouds are proposed. To display realistic images, a precise
shading model is required: two components should be considered. One is multiple …
shading model is required: two components should be considered. One is multiple …
The zonal method for calculating light intensities in the presence of a participating medium
HE Rushmeier, KE Torrance - ACM SIGGRAPH Computer Graphics, 1987 - dl.acm.org
The zonal method for calculating radiative transfer in the presence of a participating medium
is applied to the generation of realistic synthetic images. The method generalizes the …
is applied to the generation of realistic synthetic images. The method generalizes the …
[KİTAP][B] Splatting: a parallel, feed-forward volume rendering algorithm
LA Westover - 1991 - search.proquest.com
Volume rendering is the generation of images from discrete samples of volume data. The
volume data is sampled in at least three dimensions and comes in three basic classes: the …
volume data is sampled in at least three dimensions and comes in three basic classes: the …