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Human-centered interaction in virtual worlds: A new era of generative artificial intelligence and metaverse
The metaverse has emerged as an exciting new paradigm for human-computer interaction
(HCI) and virtual collaboration. This paper presents a comprehensive review of the …
(HCI) and virtual collaboration. This paper presents a comprehensive review of the …
A systematic review of human–computer interaction (HCI) research in medical and other engineering fields
A Sadeghi Milani, A Cecil-Xavier, A Gupta… - … Journal of Human …, 2024 - Taylor & Francis
This article provides a systematic review of research related to Human–Computer Interaction
techniques supporting training and learning in various domains including medicine …
techniques supporting training and learning in various domains including medicine …
The influence of spatial dimensions of virtual environments on attitudes and nonverbal behaviors during social interactions
Research on physical-world environments has shown that the spatial properties of built
worlds are consequential for sha** psychological states and social behavior. However, it …
worlds are consequential for sha** psychological states and social behavior. However, it …
Distance perception in virtual reality: A meta-analysis of the effect of head-mounted display characteristics
JW Kelly - IEEE transactions on visualization and computer …, 2022 - ieeexplore.ieee.org
Distances are commonly underperceived in virtual reality (VR), and this finding has been
documented repeatedly over more than two decades of research. Yet, there is evidence that …
documented repeatedly over more than two decades of research. Yet, there is evidence that …
Comparative analysis of artefact interaction and manipulation techniques in VR museums: a study of performance and user experience
For museums in Virtual Reality (VR), various interaction and manipulation techniques could
be employed for users to engage with artefact interactions. This study examined four …
be employed for users to engage with artefact interactions. This study examined four …
Can i squeeze through? effects of self-avatars and calibration in a person-plus-virtual-object system on perceived lateral passability in vr
A Bhargava, R Venkatakrishnan… - … on Visualization and …, 2023 - ieeexplore.ieee.org
With the popularity of Virtual Reality (VR) on the rise, creators from a variety of fields are
building increasingly complex experiences that allow users to express themselves more …
building increasingly complex experiences that allow users to express themselves more …
Identifying cognitive and creative support needs for remote scientific collaboration using vr: Practices, affordances, and design implications
Remote scientific collaborations have been pivotal in generating scientific discoveries and
breakthroughs that accelerate research in many fields. Emerging VR applications for remote …
breakthroughs that accelerate research in many fields. Emerging VR applications for remote …
Virtual reality for vision science
PB Hibbard - Virtual Reality in Behavioral Neuroscience: New …, 2023 - Springer
Virtual reality (VR) allows us to create visual stimuli that are both immersive and reactive. VR
provides many new opportunities in vision science. In particular, it allows us to present wide …
provides many new opportunities in vision science. In particular, it allows us to present wide …
Investigating the operational complexity of digital workflows based on human cognitive aspects
I Horváth, B Berki - Electronics, 2023 - mdpi.com
In recent decades, the everyday working environment has increasingly shifted into the digital
realm. Accordingly, the assessment of human working performance has become strongly …
realm. Accordingly, the assessment of human working performance has become strongly …
Empirically evaluating the effects of perceptual information channels on the size perception of tangibles in near-field virtual reality
AG de Siqueira, R Venkatakrishnan… - 2021 IEEE Virtual …, 2021 - ieeexplore.ieee.org
Immersive Virtual Environments (IVEs) incorporating tangibles are becoming more
accessible. The success of applications combining 3D printed tangibles and VR often …
accessible. The success of applications combining 3D printed tangibles and VR often …