Augmented and Virtual Reality for Diet and Nutritional Education: A Systematic Literature Review

E Yigitbas, J Mazur - Proceedings of the 17th International Conference …, 2024 - dl.acm.org
A healthy diet is becoming more difficult due to the increasing amount of processed foods,
misinformation, or inadequate education about nutrition, which can lead to a variety of …

Frameworks enabling ubiquitous mixed reality applications across dynamically adaptable device configurations

S Weber, L Rudolph, S Liedtke, C Eichhorn… - Frontiers in Virtual …, 2022 - frontiersin.org
If Mixed Reality applications are supposed to become truly ubiquitous, they face the
challenge of an ever evolving set of hardware and software systems-each with their own …

[PDF][PDF] VR enabling knowledge gain for the user (VENUS)

C Eichhorn, D Plecher, G Klinker - 2022 - mediatum.ub.tum.de
In this paper we want to discuss the future potential of Serious Virtual Reality (VR)
Simulations and VR Serious Games. This contribution is the foundation of the VENUS …

Motivation in the metaverse: A dual-process approach to consumer choices in a virtual reality supermarket

F Saffari, S Kakaria, E Bigné, LE Bruni… - Frontiers in …, 2023 - frontiersin.org
Introduction Consumer decision-making processes involve a complex interrelation between
perception, emotion, and cognition. Despite a vast and diverse literature, little effort has …

Shop** in between realities-using an augmented virtuality smartphone in a virtual supermarket

C Eichhorn, DA Plecher, T Mesmer… - … on Mixed and …, 2023 - ieeexplore.ieee.org
In this project, the full spectrum provided by Milgram's RealityVirtuality Continuum is utilized
to enhance presence, usability, and interactions in an authentic Virtual Reality (VR) …

Generating an environment for socializing between older adults in a VR supermarket

S Walchshäusl, C Eichhorn, DA Plecher, T Simecek… - 2023 - dl.gi.de
Socialization is crucial for the well-being of individuals, but elderly people often face
challenges due to physical and psychological issues, as well as the COVID-19 pandemic …

Embodiment in Virtual and Mixed Environments

S Weber - 2023 - mediatum.ub.tum.de
This work presents a framework designed for Ubiquitous Mixed Environments. The
framework is built to be generally applicable on all scales, yet it understands itself as one …

Z3VR-An Interactive VR Learning Environment for One of the First Computers (Konrad Zuse's Z3)

L Moersler, DA Plecher, C Eichhorn… - … Conference on Human …, 2024 - Springer
This paper presents Z3VR, an interactive simulation of Konrad Zuse's Z3 computer in a
Virtual Reality (VR) environment, intended to give users the full experience of working with …