A sco** survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Exertion games

F Mueller, RA Khot, K Gerling… - … and Trends® in Human …, 2016 - nowpublishers.com
Advances in human-computer interaction (HCI) technologies have led to emerging computer
game systems that foster physical exertion as part of the interaction; we call them exertion …

Designing the spectator experience

S Reeves, S Benford, C O'Malley, M Fraser - Proceedings of the SIGCHI …, 2005 - dl.acm.org
Interaction is increasingly a public affair, taking place in our theatres, galleries, museums,
exhibitions and on the city streets. This raises a new design challenge for HCI-how should …

From interaction to trajectories: designing coherent journeys through user experiences

S Benford, G Giannachi, B Koleva… - Proceedings of the SIGCHI …, 2009 - dl.acm.org
The idea of interactional trajectories through interfaces has emerged as a sensitizing
concept from recent studies of tangible interfaces and interaction in museums and galleries …

Seamful interweaving: heterogeneity in the theory and design of interactive systems

M Chalmers, A Galani - Proceedings of the 5th conference on Designing …, 2004 - dl.acm.org
Design experience and theoretical discussion suggest that a narrow design focus on one
tool or medium as primary may clash with the way that everyday activity involves the …

Performance-led research in the wild

S Benford, C Greenhalgh, A Crabtree… - ACM Transactions on …, 2013 - dl.acm.org
We explore the approach of performance-led research in the wild in which artists drive the
creation of novel performances with the support of HCI researchers that are then deployed …

Simple and efficient? evaluation of transitions for task-driven cross-reality experiences

N Feld, P Bimberg, B Weyers… - IEEE transactions on …, 2024 - ieeexplore.ieee.org
The inquiry into the impact of diverse transitions between cross-reality environments on user
experience remains a compelling research endeavor. Existing work often offers fragmented …

Lessons from the lighthouse: collaboration in a shared mixed reality system

B Brown, I MacColl, M Chalmers, A Galani… - Proceedings of the …, 2003 - dl.acm.org
Museums attract increasing numbers of online visitors along with their conventional physical
visitors. This paper presents a study of a mixed reality system that allows web, virtual reality …

Seamless, bi-directional transitions along the reality-virtuality continuum: A conceptualization and prototype exploration

C George, AN Tien, H Hussmann - 2020 IEEE international …, 2020 - ieeexplore.ieee.org
With head mounted displays, consumers are able to transition from the real world to virtual
realities. However, this requires frequent transitions between the two realities to maintain …

Perspective: Narrative storyliving in virtual reality design

M Vallance, PA Towndrow - Frontiers in virtual reality, 2022 - frontiersin.org
The development and relative affordability of Virtual Reality in recent years have provided
opportunities to experience representations of both concrete and abstract situations; from …