Extended reality (XR) remote research: A survey of drawbacks and opportunities

J Ratcliffe, F Soave, N Bryan-Kinns… - Proceedings of the …, 2021 - dl.acm.org
Extended Reality (XR) technology-such as virtual and augmented reality-is now widely used
in Human Computer Interaction (HCI), social science and psychology experimentation …

A survey of challenges and methods for Quality of Experience assessment of interactive VR applications

S Vlahovic, M Suznjevic, L Skorin-Kapov - Journal on Multimodal User …, 2022 - Springer
User acceptance of virtual reality (VR) applications is dependent on multiple aspects, such
as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR …

Risks and opportunities for youth in the digital era

V Stavropoulos, F Motti-Stefanidi… - European …, 2021 - econtent.hogrefe.com
Due to continued groundbreaking digital advancements, Internet use has increased
significantly. This has led to a heated debate in relation to weighing the many advantages of …

Building llm-based ai agents in social virtual reality

H Wan, J Zhang, AA Suria, B Yao, D Wang… - Extended Abstracts of …, 2024 - dl.acm.org
In this paper, we introduce the design and evaluation of an LLM-based AI agent for human-
agent interaction in Virtual Reality (VR). Our AI agent system leverages GPT-4, a Large …

Remote VR studies: A framework for running virtual reality studies remotely via participant-owned HMDs

R Radiah, V Mäkelä, S Prange, SD Rodriguez… - ACM Transactions on …, 2021 - dl.acm.org
We investigate opportunities and challenges of running virtual reality (VR) studies remotely.
Today, many consumers own head-mounted displays (HMDs), allowing them to participate …

Remote and collaborative virtual reality experiments via social vr platforms

D Saffo, S Di Bartolomeo, C Yildirim… - Proceedings of the 2021 …, 2021 - dl.acm.org
Virtual reality (VR) researchers struggle to conduct remote studies. Previous work has
focused on working around limitations imposed by traditional crowdsourcing methods …

Being social in VR meetings: a landscape analysis of current tools

A Osborne, S Fielder, J Mcveigh-Schultz… - Proceedings of the …, 2023 - dl.acm.org
In the 21st century workplace (especially in COVID times), much human social interaction
occurs during virtual meetings. Unlike traditional screen-based remote meetings, VR …

Altruistic and profit-oriented: Making sense of roles in web3 community from airdrop perspective

S Fan, T Min, X Wu, W Cai - Proceedings of the 2023 CHI Conference …, 2023 - dl.acm.org
Regardless of which community, incentivizing users is a necessity for well-sustainable
operations. In the blockchain-backed Web3 communities, known for their transparency and …

Conducting unsupervised virtual reality user studies online

A Mottelson, GB Petersen, K Lilija… - Frontiers in Virtual …, 2021 - frontiersin.org
Conducting user studies online and unsupervised instead of in laboratories gives quick
access to a large and inexpensive participant pool. It is however unclear if data sourced this …

User recommendation in social metaverse with VR

BJ Chen, DN Yang - Proceedings of the 31st ACM International …, 2022 - dl.acm.org
Social metaverse with VR has been viewed as a paradigm shift for social media. However,
most traditional VR social platforms ignore emerging characteristics in a metaverse, thereby …