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Extended reality (XR) remote research: A survey of drawbacks and opportunities
Extended Reality (XR) technology-such as virtual and augmented reality-is now widely used
in Human Computer Interaction (HCI), social science and psychology experimentation …
in Human Computer Interaction (HCI), social science and psychology experimentation …
A survey of challenges and methods for Quality of Experience assessment of interactive VR applications
User acceptance of virtual reality (VR) applications is dependent on multiple aspects, such
as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR …
as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR …
Risks and opportunities for youth in the digital era
Due to continued groundbreaking digital advancements, Internet use has increased
significantly. This has led to a heated debate in relation to weighing the many advantages of …
significantly. This has led to a heated debate in relation to weighing the many advantages of …
Building llm-based ai agents in social virtual reality
In this paper, we introduce the design and evaluation of an LLM-based AI agent for human-
agent interaction in Virtual Reality (VR). Our AI agent system leverages GPT-4, a Large …
agent interaction in Virtual Reality (VR). Our AI agent system leverages GPT-4, a Large …
Remote VR studies: A framework for running virtual reality studies remotely via participant-owned HMDs
We investigate opportunities and challenges of running virtual reality (VR) studies remotely.
Today, many consumers own head-mounted displays (HMDs), allowing them to participate …
Today, many consumers own head-mounted displays (HMDs), allowing them to participate …
Remote and collaborative virtual reality experiments via social vr platforms
Virtual reality (VR) researchers struggle to conduct remote studies. Previous work has
focused on working around limitations imposed by traditional crowdsourcing methods …
focused on working around limitations imposed by traditional crowdsourcing methods …
Being social in VR meetings: a landscape analysis of current tools
A Osborne, S Fielder, J Mcveigh-Schultz… - Proceedings of the …, 2023 - dl.acm.org
In the 21st century workplace (especially in COVID times), much human social interaction
occurs during virtual meetings. Unlike traditional screen-based remote meetings, VR …
occurs during virtual meetings. Unlike traditional screen-based remote meetings, VR …
Altruistic and profit-oriented: Making sense of roles in web3 community from airdrop perspective
Regardless of which community, incentivizing users is a necessity for well-sustainable
operations. In the blockchain-backed Web3 communities, known for their transparency and …
operations. In the blockchain-backed Web3 communities, known for their transparency and …
Conducting unsupervised virtual reality user studies online
Conducting user studies online and unsupervised instead of in laboratories gives quick
access to a large and inexpensive participant pool. It is however unclear if data sourced this …
access to a large and inexpensive participant pool. It is however unclear if data sourced this …
User recommendation in social metaverse with VR
Social metaverse with VR has been viewed as a paradigm shift for social media. However,
most traditional VR social platforms ignore emerging characteristics in a metaverse, thereby …
most traditional VR social platforms ignore emerging characteristics in a metaverse, thereby …