An experiment in retrofitting competency questions for existing ontologies

R Alharbi, V Tamma, F Grasso, T Payne - Proceedings of the 39th ACM …, 2024‏ - dl.acm.org
Competency Questions (CQs) are a form of ontology functional requirements expressed as
natural language questions. Inspecting CQs together with the axioms in an ontology …

A unified framework to catalogue and classify digital games based on interaction design and validation through clustering techniques

L Cormio, T Agostinelli, M Mengoni - Multimedia Tools and Applications, 2024‏ - Springer
The digital games industry has grown exponentially due to the diversification of games and
the increasing multiplicity of the user target base. The market explosion and the great variety …

CORAL: a corpus of ontological requirements annotated with lexico-syntactic patterns

A Fernández-Izquierdo, M Poveda-Villalón… - The Semantic Web: 16th …, 2019‏ - Springer
Ontological requirements play a key role in ontology development as they determine the
knowledge that needs to be modelled. In addition, the analysis of such requirements can be …

The role of Generative AI in competency question retrofitting

R Alharbi, V Tamma, F Grasso, TR Payne - European Semantic Web …, 2024‏ - Springer
Abstract Competency Questions (CQs) are essential in ontology engineering; they express
an ontology's functional requirements as natural language questions, offer crucial insights …

Requirements behaviour analysis for ontology testing

A Fernandez-Izquierdo, R García-Castro - Knowledge Engineering and …, 2018‏ - Springer
In the software engineering field, every software product is delivered with its pertinent
associated tests which verify its correct behaviour. Besides, there are several approaches …

[ספר][B] Telltale hearts: encoding cinematic choice-based adventure games

JT Murray - 2018‏ - search.proquest.com
Dramatic choices are the core of the content in contemporary adventure games like those
produced by Telltale Games and Dontnod Entertainment, developers of the Life is Strange …

[PDF][PDF] Modeling the Video Game Environment: the VideOWL Ontology.

S De Martino, MN Asmundo, SA Rizzo, DF Santamaria - WOA, 2023‏ - iris.unict.it
The paper presents an ontology that models the constitutional elements of video games,
including agents and artefacts. It also addresses the ever-changing works of game …

Ontologically map** learning objectives and gameplay goals

M Chetitah, S von Mammen - 2023 IEEE Conference on Games …, 2023‏ - ieeexplore.ieee.org
Our paper presents a novel approach to bridge the gap between instructional design and
game design concepts in the context of serious games design and analysis. Our solution is …

A Vocabulary of Board Game Dynamics

J Kritz, G Xexéo - arxiv preprint arxiv:2403.10267, 2024‏ - arxiv.org
In recent years, significant advances have been made in the field of game research.
However, there has been a noticeable dearth of scholarly research focused on the domain …

Game character ontology (GCO) a vocabulary for extracting and describing game character information from web content

O Sacco, A Liapis, GN Yannakakis - Proceedings of the 13th …, 2017‏ - dl.acm.org
Creating video games that are market competent costs in time, effort and resources which
often cannot be afforded by small-medium enterprises, especially by independent game …