A survey of augmented, virtual, and mixed reality for cultural heritage

MK Bekele, R Pierdicca, E Frontoni… - Journal on Computing …, 2018 - dl.acm.org
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage
(CH) is a well-established trend worldwide. Several studies demonstrate that the use of new …

A review of immersive technologies, knowledge representation, and AI for human-centered digital experiences

N Partarakis, X Zabulis - Electronics, 2024 - mdpi.com
The evolution of digital technologies has resulted in the emergence of diverse interaction
technologies. In this paper, we conducted a review of seven domains under a human-centric …

[HTML][HTML] Virtual reality in museums: Exploring the experiences of museum professionals

M Shehade, T Stylianou-Lambert - Applied sciences, 2020 - mdpi.com
The past few years have seen an increase in the use of virtual reality (VR) in museum
environments in an attempt for museums to embrace technological innovations and adapt to …

[HTML][HTML] Geoinformatics for the conservation and promotion of cultural heritage in support of the UN Sustainable Development Goals

W **ao, J Mills, G Guidi, P Rodríguez-Gonzálvez… - ISPRS Journal of …, 2018 - Elsevier
Cultural Heritage (CH) is recognised as being of historical, social, and anthropological value
and is considered as an enabler of sustainable development. As a result, it is included in the …

Virtual museum system evaluation through user studies

L Barbieri, F Bruno, M Muzzupappa - Journal of Cultural Heritage, 2017 - Elsevier
Virtual museum (VM) systems are a very effective solution for the communication of cultural
contents, thanks to their playful and educational approach. In fact, these appealing …

[HTML][HTML] Review of three-dimensional human-computer interaction with focus on the leap motion controller

D Bachmann, F Weichert, G Rinkenauer - Sensors, 2018 - mdpi.com
Modern hardware and software development has led to an evolution of user interfaces from
command-line to natural user interfaces for virtual immersive environments. Gestures …

Cybersickness in head-mounted displays is caused by differences in the user's virtual and physical head pose

S Palmisano, RS Allison, J Kim - Frontiers in Virtual Reality, 2020 - frontiersin.org
Sensory conflict, eye-movement, and postural instability theories each have difficulty
accounting for the motion sickness experienced during head-mounted display based virtual …

Efficacy of virtual reality in painting art exhibitions appreciation

CL Lin, SJ Chen, R Lin - Applied Sciences, 2020 - mdpi.com
Virtual reality (VR) technology has been employed in a wide range of fields, from
entertainment to medicine and engineering. Advances in VR also provide new opportunities …

[HTML][HTML] The evolution of digital cultural heritage research: Identifying key trends, hotspots, and challenges through bibliometric analysis

Y Lian, J **e - Sustainability, 2024 - mdpi.com
Heritage preservation fundamentally represents an act of communication, with digitization
and virtual access driving cultural heritage research development and dissemination. These …

Visiting heritage sites in AR and VR

Z Pervolarakis, E Zidianakis, A Katzourakis… - Heritage, 2023 - mdpi.com
Advances in digitization technologies have made possible the digitization of entire
archaeological sites through a combination of technologies, including aerial …