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Re-thinking inverse graphics with large language models
Inverse graphics--the task of inverting an image into physical variables that, when rendered,
enable reproduction of the observed scene--is a fundamental challenge in computer vision …
enable reproduction of the observed scene--is a fundamental challenge in computer vision …
Can Large Language Models Understand Symbolic Graphics Programs?
Against the backdrop of enthusiasm for large language models (LLMs), there is an urgent
need to scientifically assess their capabilities and shortcomings. This is nontrivial in part …
need to scientifically assess their capabilities and shortcomings. This is nontrivial in part …
Shapewalk: Compositional shape editing through language-guided chains
Editing 3D shapes through natural language instructions is a challenging task that requires
the comprehension of both language semantics and fine-grained geometric details. To …
the comprehension of both language semantics and fine-grained geometric details. To …
SceneMotifCoder: Example-driven visual program learning for generating 3D object arrangements
Despite advances in text-to-3D generation methods, generation of multi-object
arrangements remains challenging. Current methods exhibit failures in generating …
arrangements remains challenging. Current methods exhibit failures in generating …
Learning to Edit Visual Programs with Self-Supervision
We design a system that learns how to edit visual programs. Our edit network consumes a
complete input program and a visual target. From this input, we task our network with …
complete input program and a visual target. From this input, we task our network with …
Learning to infer generative template programs for visual concepts
People grasp flexible visual concepts from a few examples. We explore a neurosymbolic
system that learns how to infer programs that capture visual concepts in a domain-general …
system that learns how to infer programs that capture visual concepts in a domain-general …
Leroy: Library Learning for Imperative Programming Languages
Library learning is the process of building a library of common functionalities from a given
set of programs. Typically, this process is applied in the context of aiding program synthesis …
set of programs. Typically, this process is applied in the context of aiding program synthesis …
Dpa-net: Structured 3d abstraction from sparse views via differentiable primitive assembly
We present a differentiable rendering framework to learn structured 3D abstractions in the
form of primitive assemblies from sparse RGB images capturing a 3D object. By leveraging …
form of primitive assemblies from sparse RGB images capturing a 3D object. By leveraging …
Pattern Analogies: Learning to Perform Programmatic Image Edits by Analogy
Pattern images are everywhere in the digital and physical worlds, and tools to edit them are
valuable. But editing pattern images is tricky: desired edits are often programmatic: structure …
valuable. But editing pattern images is tricky: desired edits are often programmatic: structure …
ShapeLib: designing a library of procedural 3D shape abstractions with Large Language Models
Procedural representations are desirable, versatile, and popular shape encodings.
Authoring them, either manually or using data-driven procedures, remains challenging, as a …
Authoring them, either manually or using data-driven procedures, remains challenging, as a …