Systematic literature review and bibliometric analysis on virtual reality and education
MA Rojas-Sánchez, PR Palos-Sánchez… - Education and …, 2023 - Springer
The objective of this study is to identify and analyze the scientific literature with a bibliometric
analysis to find the main topics, authors, sources, most cited articles, and countries in the …
analysis to find the main topics, authors, sources, most cited articles, and countries in the …
Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature
There has been an increasing interest in applying immersive virtual reality (VR) applications
to support various instructional design methods and outcomes not only in K-12 (Primary and …
to support various instructional design methods and outcomes not only in K-12 (Primary and …
A sco** review of immersive virtual reality in STEM education
Although virtual reality (VR) simulation training has gained prominence, review studies to
inform instructors and educators on the use of this technology in science, technology …
inform instructors and educators on the use of this technology in science, technology …
Multimedia learning principles in different learning environments: A systematic review
B Çeken, N Taşkın - Smart Learning Environments, 2022 - Springer
Current literature mainly focused on one or two multimedia learning principles in traditional
learning environments. Studies on multimedia learning principles in AR and VR …
learning environments. Studies on multimedia learning principles in AR and VR …
Virtual reality in engineering education: The future of creative learning
AHG Abulrub, AN Attridge… - 2011 IEEE global …, 2011 - ieeexplore.ieee.org
Virtual reality has achieved an adequate level of development for it to be considered in
innovative applications such as education, training, and research in higher education …
innovative applications such as education, training, and research in higher education …
[PDF][PDF] Environments and system types of virtual reality technology in STEM: A survey
AS Alqahtani, LF Daghestani… - International Journal of …, 2017 - academia.edu
Virtual Reality (VR) technology has been used widely today in Science, Technology,
Engineering and Mathematics (STEM) fields. The VR is emerging computer interface …
Engineering and Mathematics (STEM) fields. The VR is emerging computer interface …
Virtual & augmented reality for biological microscope in experiment education
X Zhou, L Tang, D Lin, W Han - Virtual Reality & Intelligent Hardware, 2020 - Elsevier
Background Mixed-reality technologies, including virtual reality (VR) and augmented reality
(AR), are considered to be promising potential tools for science teaching and learning …
(AR), are considered to be promising potential tools for science teaching and learning …
Production and evaluation of a realistic immersive virtual reality organic chemistry laboratory experience: Infrared spectroscopy
CL Dunnagan, DA Dannenberg, MP Cuales… - 2019 - ACS Publications
Using virtual reality (VR) in educational settings is becoming increasingly popular. The
feasibility of replacing an instrumentation-based organic chemistry lab with a VR experience …
feasibility of replacing an instrumentation-based organic chemistry lab with a VR experience …
A sustainability innovation experiential learning model for virtual reality chemistry laboratory: An empirical study with PLS-SEM and IPMA
CH Su, TW Cheng - Sustainability, 2019 - mdpi.com
This study focuses on serious virtual reality games, and how users can increase their
understanding of the sustainable innovation learning (SIL) model and their familiarity with …
understanding of the sustainable innovation learning (SIL) model and their familiarity with …
Speed reading on virtual reality and augmented reality
Many virtual reality (VR) and augmented reality (AR) applications in education require
speed reading. The current study aimed to explore whether the reading performance on VR …
speed reading. The current study aimed to explore whether the reading performance on VR …